Monday, January 04, 2010
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Posted by
Craig
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1/04/2010 02:35:00 PM
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Way Back Machine
I feel a Ditko fixation coming on, so it's time to start looking up some of those old Charlton Watchmen templates and oddball series' he made for DC in the late 60's and 70's. Of course, I've read most of his work at the House of Ideas from the 60's and from his return to Marvel in the early 80's, but that decade he spent bouncing around the other publishers is as much a mystery to me as, well, Steve Ditko is to anybody. This is the sort of thing that makes swearing off new books to go live in Back Issue Land so damn rewarding.
Like Kirby, Ditko is a genius who can crank out an endless series of bizarre and captivating concepts coupled with arresting visuals-- then demonstrate just how crucial Stan Lee was to the creative mix at Marvel by producing a series that is brilliant but remarkably short lived. As Spider-Man is more about Peter Parker than superheroics, both these artists needed Stan to put a human heart at the center of their cosmic vision. Seperately they each turned out numerous great concepts of which all but a couple of Jack's died within a handful of issues. For us Ditko fans that means we'd better enjoy the hell out of those eight issues of Shade the Changing Man, as well as the six issues of the series which brings me here today...
 Beware The Creeper #1
I'll have to revise my list of favorite comic book covers, because I'll be damned if this one doesn't crack the top ten. The visual presence of the title character is a treat, as well; the artist who gave us the best superhero costume design ever with Spider-Man pulls off another visual gem with only yellow skin and a pair of red Hanes briefs. Lord knows I'd hate to see that coming after me in a dark alley. If there's a flaw to be found on the cover, it's with the question posed by the copy: "Where Lurks The Menace?" I've read the book and I still don't know, because the bad guy inside is called The Terror. Steve may have got the greater creative freedom he craved at DC, buy maybe he still should have called his editor once in a while.
 The story is a very densely written murder mystery plotted by Ditko and scripted by a "Sergius O'Shaughnessy", which the internet tells me was a pen name for Denny O'Neil. There are plenty of characters zipping in and out of the panels as possible suspects and as many names to keep track of as in a Miss Marple mystery, but who cares? It's the Creeper bounding through a gaggle of thugs we want to see, and we get plenty of that, too.  Ace TV reporter Jack Ryder is as involved with the case as his cackling alter ego, which may be the only problem I have with the book. The guy is a square jawed bareknuckle brawler himself, leaving me to wonder why he didn't have his own series even before the Creeper came along (the character's origin is only briefly alluded to here, having been covered in a single issue of Showcase before moving on to his own first issue). The secret identity is supposed to be the reader's gateway into the fantastic world inhabited by the costumed persona, but Jack Ryder seems just as idealized and distant as his alter ego.  Nevertheless, this comic rocks. Those six issues will go by too quickly, but I have my sights on Ditko's Etrigan the Demon back up series in Detective next... Labels: way back machine
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Monday, November 30, 2009
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Posted by
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11/30/2009 10:53:00 PM
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Way Back Machine
Micronauts #7, sort of...
Today I learned that you can go home again.
I would have been eight years old when I first saw the ad pictured above. I didn't know Michael Golden by name, nor his inker Neal Adams, but the cover pictured here knocked my socks off (and even the copy on the ad rocks). There's only one test for an effective comic book cover, and that's if it makes you want to read the story inside; this one made a gigantic impression on young Craig. I had only picked up the first couple issues of Micronauts, and I was not yet the Man-Thing fan I would become about a decade hence, but the sheer coolness of this cover art filled me with nothing less than a burning desire to read this comic, it just looked so friggin' awesome.
Marvel Comics was even kind enough to provide the date the issue was going to go on sale-- right there near the bottom of the page, it says April 10th. I had a couple weeks to wait, but I marked my calendar and endured the days of anticipation that followed. While I looked ahead to that day, my older brother said something odd: "They probably won't have it", he told me. What a cruel thing to say to an eight year old who had been promised such a treasure. I don't know what prompted him to tell me that. He had no special insight into Marvel's network of distributors, the comic book ordering practices of the Groveport Pharmacy, or the demand that might await the copies of the magazine in question when it was removed from the bundle of new comics. Nevertheless, his pronouncement gnawed at the back of my mind even while the approaching date stoked the fires of my excitement at the thought of getting my hands on this beautiful, beautiful book.
Sure enough, I showed up at the store early on the appointed day and there was no Micronauts #7 to be found. I'm sure I found something to take home in its place, but the fact of my writing this passage three decades on illustrates the depth of the disappointment which filled my young heart. In 1979 there were no comic stores with back issue bins to be found, no conventions in the small burgs here in flyover country. A missed comic was lost to time, a dim memory of promise unfulfilled. At least that's how it felt.
Years later I would occasionally find this ad in an old comic I was reading, making note of it with more than a little interest. I never actually got around to tracking down that particular issue, though it was always in the back of my mind that I had to one day. Recently while browsing eBay for something to spend a buck or two on, I came across a listing for this very book from Mile High Comics and decided to take the plunge. I would grant that saddened eight year old kneeling at the magazine rack his wish, albeit many years late, to finally hold that comic in his hands.
Of course, the intervening years bring a more jaded sensibility even to the most idealistic of fools. I knew when I placed my order that the renewed feeling of anticipation I felt would far surpass the actual payoff of reading the book. Built up in my mind as such a milestone in my earliest years as a comic reader, the actual comic was bound to fail to live up to the excitement I felt rippling through time. I only hoped it made for an enjoyable enough diversion when it arrived.
Today I came home after picking up my daughter from preschool and found the package from MHC waiting inside the door for me. More than a little delighted, I tore it open and pulled out the books inside. There was part three of the first JLA/JSA crossover I ever read, there was the first issue of Night Force... and there was a note from Mile High Comics, printed on a dot matrix printer, telling me they did not have Micronauts #7 in stock. For just a moment I thought I heard my brother laughing.
Nostalgia distorts memory, adding a rosy glow or exaggerated significance to all manner of experiences. Nevertheless, I'm remembering April 10th, 1979 with a powerful clarity on this day which so perfectly evokes the memory of not getting the same book as a child. Maybe I'll try again when I'm 68.
(It's worth noting that MHC gave me a refund and an additional credit for my troubles, so I could pick up another handful of books for the same price. I'll hardly complain about the service itself... though a quick peek on eBay shows they returned Micronauts #7 to their active listings the very same day.)Labels: way back machine
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Sunday, November 01, 2009
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Posted by
Craig
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11/01/2009 04:22:00 PM
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Way Back Machine
Amazing Spider-Man # 161
Geez, all these posts I've made and I've never gotten around to talking at length about how incredibly cool Ross Andru was. Alongside Herb Trimpe, he was one of the earliest artists that turned me onto comics. Like Herb on the Hulk, he illustrated the exploits of my favorite character for the better part of a decade during what may have been the peak of the series' popularity (someone check the sales figures and let me know if I'm right or not), defining Marvel's flagship character for an entire generation of readers like me. First with Gerry Conway then Len Wein, he helped guide the series from the full spectrum of urban gothic clone sagas and Punisher debuts to goofy 1970's Rocket Racer origins and giant dinosaur battles, keeping them all grounded in a world I could relate to.
 I've mentioned before in a previous post regarding Gil Kane's Spider-Man comics: he and Andru breathed so much life into Spider-Man's New York City that it became a supporting character itself, far more even than Batman's Gotham. I had a sense of an almost real Rockefeller Plaza and Times Square from the issues in which Ross had carried the story's action through those settings. He didn't blow my mind like Kirby or Steranko later would, he just created a world with an amazing sense of visual depth and space for my childhood fantasies to be played out in. Add to that his wonderfully down-to-earth figure drawing (that panel of Spidey running on the ferris wheel-- really looks like a guy running on a ferris wheel. I don't know how else to verbalize it)-- and it felt like I wasn't being drawn into Ross' world; he was illustrating mine.  This particular issue is noteworthy for another reason: it was my introduction to a few of Len Wein's other creations, the all-new, all-different X-Men. Just a few months old themselves, one of their characters drops in on Spider-Man's title to try to draw a little attention to their own struggling little mag. It was 1976, and even for Marvel this was one screwed up group of characters calling themselves super-heroes, incredibly bizarre in appearance and kind of scary. During the glory days of the Byrne/Cockrum years, that was my favorite book, and Nightcrawler was probably my favorite character because of the introduction I received here. To top it all off, this is one of my favorite superhero battles between a couple of well-matched power sets and two of the coolest character designs ever. Len Wein even throws in the Punisher, who at this point was a cool supporting character rather than the overbearing and obnoxious presence he would later become.  Our story goes like this:a serial sniper is on the loose, and his latest victim was a friend of Kurt Wagner's from his circus days. He tracks the killer to Coney Island where Peter Parker and his girlfriend Mary Jane are spending the afternoon, only to witness the next murder. The murderer escapes, but Nightcrawler recovers the gun... just as Spider-Man appears, mistaking the mutant for the killer. Spider-Man photographs the inconclusive tussle that follows, so the X-Man must track him down for a rematch in order to destroy the evidence of his existance. The issue ends on a cliffhanger as the two are interrupted by the Punisher, who is certain one of them knows something about the killings.  One last word on Ross Andru, from the letters page of ASM # 169: "...Not since Ditko has there been as conscientious a penciler on the strip, nor one as successful at capturing the mood and style that made the strip the most popular of them all. Comic-book fans are rarely as appreciative of honest craftsmanship as of flashy techniques or special effects, so the care and skill Mr. Andru have brought to the strip have largely gone unnoticed. ...Presently, Mr. Andru's work is second only to John Buscema's in the Marvel line." The letter is signed by an aspiring artist named Frank Miller. Labels: way back machine
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Wednesday, October 14, 2009
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Posted by
Craig
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10/14/2009 05:22:00 PM
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Way Back Machine
While I'm skipping around my long boxes, I usually try to avoid repeating creators or series' as much as possible, but we're in for some repeats over the next couple posts. I hope no one will object if two posts regarding Neal Adams appear in a row, and if someone does, what the hell is the matter with you?

Amazing Adventures #8
This one I waited too long to post about. I have several issues from this series and have always had it on the back burner to write about, taking the opportunity to chastise Marvel for not getting around to reprinting this series since it first appeared in 1971. Seriously, if you had a multi-part story lying around that was started by Jack Kirby and handed off to Neal Adams, would you wait 38 years to collect it into a single volume? Who's been asleep at the wheel all this time? I picked up another issue at MidOhio and decided to finally get around to writing that post, only to discover that coincidentally a Masterworks edition including this very series is being released later this month. So at the risk of doing something nice for corporate Marvel, let me finally get this one out of the way and recommend that Masterworks to everyone. They're still idiots for sitting on this one for so long, though.
 The Inhumans shared this book with the Black Widow in her first pre- Daredevil solo adventures which weren't exactly standouts, so we'll ignore them. The earliest chapters of the Inhumans story were by Jack Kirby, who created some memorable clashes between the Atillans and the Fantastic Four and the whole of the outside world. Somewhere about halfway through the series, however, Jack defected to DC and the series landed in the capable hands of Roy Thomas and Neal Adams.  I say capable hands, but there are some interesting contrasts. Neal's figure work is brilliant, but anyone following in the steps of Kirby will have their weaknesses exposed. Kirby depicts an Atillan filled with super-science and bizarre landscapes whose every exposed surface is covered with functional gadgetry the King designed with a purpose in mind for every piece. Neal's backgrounds don't have the same gee-whiz effect Kirby communicates so easily.  Roy Thomas addresses this by moving the action to San Francisco where Adams' work can shine in more familiar urban settings. An amnesiac Black Bolt befriends an orphan who is being manipulated by his criminal uncle, and all three fall under the influence of a black militant determined to burn down the ghetto he escaped from as a youth (yes, this issue was published just a few months before the Captain America comic I reviewed a few posts back...). It seems the well-meaning madman spent his life trying to change the system from within before discovering he has cancer, and now has only two months to try to change the world by force. He appears to have Black Bolt under his control and intends to use the power of his voice to destroy the slums.  As the Inhumans race to the scene to rescue their missing monarch they are met by Thor, whose alter-ego Don Blake is the doctor who has been caring for the misguided lunatic. A tussle ensues as the thunder god seeks to defuse the situation and save his patient, while the Inhumans want simply to barrel in and recover their leader. Since I just recommended a book that's coming out in a week or two, I'll leave the denouement off the end of the review; but I will add that this issue provides evidence of my own deep and terrible sickness regarding these funny books: that first page scanned above, showing Neal's splendid version of the Avengers? I was able to date this comic based solely on the membership pictured there. Labels: way back machine
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Tuesday, October 06, 2009
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Posted by
Craig
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10/06/2009 10:09:00 AM
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Way Back Machine
Good lord, MidOhio Con was good to me this year-- at least from a buyer's perspective. I left Bell, Book & Comic's table with enough goodies to keep the WBM going until Gem City rolls around next year and I can visit them again to replenish my supply. We'll start with the issue that is the standout from the huge pile I have to read through: A Ka-Zar appearance by Roy Thomas and John Buscema with all sorts of surprise appearances.
 Astonishing Tales #12
A couple of federal agents have recruited Ka-Zar (wearing the dockers he favors when visiting civilization) to help track down a scientist who has disappeared in the Florida everglades. A group of researchers had isolated themselves in the swamps to focus on their work: the recreation of the super soldier serum that gave birth to Captain America a few decades before. Just a few weeks ago, lead scientist Ted Sallis went missing when agents of Advanced Idea Mechanics (A.I.M.) attempted to raid the compound to steal their research. The feds hope to find Sallis alive before he is captured by the spy organization.
 The mission gets off to a bad start as A.I.M. soldiers shoot down the good guys' helicopter, causing it to crash in the swamp. Ka-Zar and his pet sabretooth Zabu both get to demonstrate their gator-wrestling prowess as their guides make it to safety, then lead them to the (apparently poorly) hidden lab where Sallis' colleagues continue their work. They are shown to an infirmary, where an aged scientist clings to life, victim of a gunshot wound. As they ponder her seemingly incoherent ramblings, a mossy form shambles up to the window to observe them from outside.  This is where a very pleasant surprise appears in this issue. As everybody better already know, Ted Sallis escaped his A.I.M. pursuers by injecting himself with the prototype super soldier serum and crashing his car into the bog, where the chemicals interacted with the strange environment to transform him into the Man-Thing. This is Manny's first color comic appearance; he first appeared with Conan the Barbarian in the b & w mag Savage Tales for all of one issue. A second story by Len Wein and Neal Adams was prepared but never saw print until it was integrated into this very Ka-Zar adventure. So it is that I discovered a happy interlude with Neal Adams illustrating my favorite Marvel b-lister, written by Len Wein months before the arrival of Swamp Thing #1 (adding to the layers of coincidence surrounding the two characters, his roommate Gerry Conway had written that Savage Tales story months before that).  In the Man-Thing flashback, A.I.M. agents have riled up the superstitious locals into believing the old woman leading the group of researchers is actually a witch, a charge made plausible in their minds by the recent monster sightings in the area. During an encounter with the angry mob, the woman is shot before the Man-Thing's very eyes just as she has put two and two together and figured out who the mute monster really is. Now he hovers nearby as his only hope for regaining his humanity lies on her deathbed. We then return to John Buscema's pages, as Ka-Zar's jungle bred senses detect the eavesdropper at the window. He pursues Man-Thing into the swamp, but A.I.M. catches the beast first, dropping him into a deep pit. Ka-Zar leaps into the fray before they can train their laser guns on Manny, but is himself overwhelmed by their numbers and knocked into the pit to face the monster himself as the cliffhanger arrives.  Even next to Neal Adams' amazing work, I'm impressed by how well Buscema's pages stand out. Tastes being relative, my ideal for comic illustration is to convey as much information as simply as possible, and John Buscema is the paradigm. Even more than Kirby, his work defined Marvel's "house style" for decades. His simple lines carry a tremendous amount of power; you can practically feel the weight of the jungle lord as he slams into that hapless A.I.M. goon, and Ka-Zar's crouched form in the next panel is bursting with energy. This is what us old-timers once called drawing comics "the Marvel way." Labels: way back machine
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Sunday, September 13, 2009
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Posted by
Craig
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9/13/2009 12:37:00 PM
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Way Back Machine
Captain America #143
For today's post, let's dip back to a simpler time and pick up a comic geared just for children that won't challenge our preconceptions; something shallow, purely juvenile, that doesn't make any attempt to provoke thought. We'll return to the simpler days of 1971, where we find...
 Oh. That can't be right. This is a pre-Vertigo, code approved superhero book published when I was 1 year old. I thought Alan Moore or Frank Miller invented this grim-n-gritty real world deconstruction stuff.  Or we could simply call this exhibit #379 in my case against any knuckleheads that think the soft porn being published today is more "mature" or "sophisticated" than what was being far more widely read decades ago. Gaudy costumes and Marvel-style cornball dialogue aside, put it in it's proper context: Martin Luther King was assassinated less than three years previously, and All In The Family was barely a blip on the cultural radar when Gary Friedrich and John Romita played up the tension between blue-eyed Cap and his Harlem based, dating-a-militant crime fighting partner The Falcon. The subject matter aims pretty high, and any suburban mom who bought this for their kid probably didn't anticipate the discussion they were about to foster.  A masked figure is preaching a message of violence to a group of militant activists, and social worker Sam (Falcon) Wilson is dragged to one of their meetings by his girlfriend where he learns of their intent to burn down a Boys' Club whose organizer they have labelled an Uncle Tom as the first salvo in a race war. Wilson's attempt to preach moderation doesn't go over well, and he is later found bruised and battered by police officer (really) Steve Rogers.  So it is that Cap and the Falcon end up standing between an army of rioting youths and a very nervous police department (it's surely a coincidence this was published soon after the Kent State massacre, as well). Bartering for time with the leaders of the two factions, the pair take the fight to the masked man that started it, discovering that he's got his own history of race warfare behind him.  One death trap and secret escape route later, Cap and the Falcon return and defuse the situation, though both sides make it clear they are not going away. Along the way, Cap unintentionally makes a thoughtless remark that creates some tension with his partner, underscoring the troubled macrocosm they inhabit. The partnership of this spandex-clad Tibbs and Gillespie is an uneasy one. Labels: way back machine
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Monday, August 17, 2009
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Posted by
Craig
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8/17/2009 09:35:00 PM
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Way Back Machine
I have a dirty little secret. Like a Republican senator railing about the sanctity of marriage, I harbor a secret love in my heart that until now I have been unable or unwilling to give voice to for fear of exposing my own hypocrisy and secret, terrible shame.
I really, really enjoyed Steve Englehart's late 1980's tenure on the Fantastic Four.
Fantastic Four #323
That's right... at the same time the once-mighty scribe was driving the train called West Coast Avengers off the tracks, I actually took out a subscription to the FF title he was writing so I could be spared the embarrassment of slipping each new issue into the middle of my stack of books as I approached the register at Central City's east side location.
It was a dark time for the FF, coming during the era in which Marvel dictated across the board cosmetic changes to all their non-mutant core titles-- black costumes, Grey Hulks, goofy yellow and blue armored Thunder Gods... The FF got saddled with turning the Thing into a talking pineapple and replacing Reed and Sue Richards in their membership with the Inhumans' Crystal (not necessarily a bad idea) and a She-Thing (THAT was a bad idea), all under the umbrella of Englehart's relentlessly goofy plots. What did the book have going for it? Well, Ron Frenz was supplying some beautiful Kirby-Klone covers that pretty much sold the book (he was doing the same for Thor and Captain America at the time), and something about the interior artwork appealed to me. My former arch-nemesis Keith Pollard provided some "poor man's Buscema"-style layouts, while inker Romeo Thangal and colorist George Roussos both took a light approach to their respective crafts that gave the art a very crisp look. Plus, there were Englehart's relentlessly goofy plots...
So it is that I owe Dara an apology for the scorn I have so frequently heaped upon his own fondly remembered and much-maligned WCA series. I'll probably continue to do it in the future, though.
 With everything going against this series, Marvel had to heap one more thing onto the pile: an intrusive crossover with the "Inferno" storyline over in X-Men. New York has been overrun by demons, but since the cause and resolution will be confined to the two (!) X-titles that summer, we just had to put up with all the rest of our comics making absolutely no sense for a couple months. I never understood the logic behind these crossovers; if Nova guest starred in Spider-Man's mag, it was to get Spidey readers to check out Nova. Did they decide that not enough people reading the Marvel line of books were checking out the X-Men on a monthly basis, so they were trying to lure in the legions of Englehart fans? The crossovers certainly weren't required reading for the X-Men series', so I can't imagine the goal was the other way around. The FF are strolling through Manhattan fighting stray demons when they stumble across the 1970's kung fu lady Avenger called Mantis (a relic from Englehart's own run on the title back in the day). Once married, power-augmented, and impregnated by a cosmic being, she has been stripped of her powers and seen her child taken away to be raised in outer space, or some such. She has come to find the FF because they have a rep for manned space flights (one wonders why, given the horrible mutations that tend to occur) in hopes they might help her find her offspring. Unfortunately her quest is interrupted first by hordes of demons, then by an old super-villain. Kang the Conqueror is aware of a "time bubble" in place around the years 2005 and 2020, preventing time travellers from entering that era-- except during an upheaval like "Inferno", apparantly. Legend says a Celestial is hiding within those years with a super weapon which Kang plans to steal. Unaware that Mantis no longer has her cosmic powers, he plans on using her energies to defeat the Celestial; Mantis was oncle called the "Celestial Madonna", so her power must be effective against Celestials (giant Kirby space gods who could kick Galactus' ass), is the reasoning. Really.
 Of course, having progressed to those years ourselves by now, we have learned that reports of Celestial WMDs were exaggerated. Kang really should have known, given that 1988 didn't look as bad as Deathlok would have had us believe, either (though Reagan tried). Our cast is unaware of this yet, and the story closes with Mantis mysteriously disappearing as the FF's attack on Kang's ship goes horribly wrong.  This was among my favorite series' of the time, up until the point Englehart had a falling out with the editors and wrote his last few issues under a pseudonym. Walt Simonson was actually brought in to clean up the mess, but he unfortunately was allowed to use his FF series to tie up loose ends from three different comics ( Avengers, FF, and Thor), so his run was an exercise in continuity-cleaning more than anything else, and lacked the charm of Englehart's issues. I can't believe I said that. Labels: way back machine
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Wednesday, June 17, 2009
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Posted by
Craig
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6/17/2009 12:39:00 AM
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Way Back Machine
Tony has his Geo-Force, but I've got Machine Man...
There are great cosmic mysteries that baffle our minds, from the secrets of Stonehenge to male nipples, but none are so puzzling as the D-list status of Aaron Stack, aka X-51, aka Machine Man. Birthed in a premise taken from a Clarke & Kubrick movie masterpiece, translated onto the page and injected into the regular Marvel universe by Jack Kirby, picked up by Steve Ditko before being passed on to the hands of Barry Windsor-Smith; in terms of pedigree alone, Machine Man has enough going for him to make him ten times as popular as Wolverine, yet somehow he has been relegated to the sidelines, a blip on the radar less impressive than a third string Defender. In an ordered, sane universe, the character would occupy the center of our cultural consciousness. Instead, he has as much credibility as a prototype Inspector Gadget. Go figure.
2001: A Space Odyssey #8
It's a new Friday the 13th, only instead of the Knights Templar being put to the sword by the Vatican, it has been decreed that the new X-series robot, built for deep space exploration, must be destroyed en masse by the U.S. military. Like their predecessor the HAL 9000, these mechanical men have developed a rudimentary sentience, which leads to psychosis brought on by existential angst. The first fifty robots perish when their self-destruct mechanisms are triggered, but X-51 has bigger things in store for him.
 Brought into the home of Abel Stack, one of the X-project's chief scientists, the robot has been named Aaron and "raised" as a human being, even coming to address his creator as "Dad." This foster father removes X-51's self destruct device when he hears of the order and sends his robot progeny away, sacrificing himself in the detonation of the bomb without Aaron being aware of his fate. The military hunts the fugitive robot down when he is spotted flying over an unnamed city (he flies by "cancelling the gravity equation"-- flight powered by math!) and he is quickly recaptured.  Mister Machine, as he will come to be called in another issue or two (the name Machine Man following a couple issues after that), is stripped of his human face and brought to a military lab where (in accordance with science fiction plot #317) his human tormentors are revealed to harbor less actual humanity than their inhuman captive. As X-51 gives voice to his tormented soul, a mysterious black monolith appears before him as it has during numerous pivotal points in human evolution. Breaking free of his bonds, he approaches it-- running straight into this issue's cliffhanger.   Kirby explored the stranger-in-a-strange-land aspect of the character through a few issues of 2001 and then into Machine Man's own title. Marv Wolfman and Steve Ditko followed him, putting the character into more conventional superhero settings, and a couple years later Barry Smith (aided by Herb Trimpe!) moved the character back into a beautifully illustrated Blade Runner-esque future dystopia. Despite all of this, the character never set the world on fire and is not the subject of a summer movie starring Hugh Jackman, a fact which underscores what a horribly flawed universe we inhabit. Labels: way back machine
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Sunday, May 10, 2009
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Posted by
Craig
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5/10/2009 10:49:00 PM
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Way Back Machine
Not dipping as far back this time, and revisiting a run I've previously posted on: the DeFalco/Frenz Thor series that followed the Simonson issues I got into too late. I recently dug through a pile of these to loan a sampling of this Lee/Kirby homage to Matt and got the notion to dust off this particular issue along the way. This title was one of a handful that kept getting better while everything around it went to hell in the late 80's/early 90's, so this run remains one of my all-time favorites to this day.
Thor #390
An odd appeal to me from this era as well: we've all heard of the nostalgic "feel" of old comics-- the smell of those old pages when you crack open a back issue. For me, the books from this time carry that effect the heaviest. Silly as it sounds, whatever combination of paper weight, cover stock, and ink they were using around this time made the biggest tactile impression on me of any books I've ever bought new off the rack. It's a pleasure opening most Marvel or DC books from this time period (I would have plucked this one from the shelf of Central City's east side location in December of 1987, don't ask how I know off the top of my head) for that effect alone, and I miss whatever combination of materials they were using at the time.
 This issue is just a few episodes into the DeFalco/Frenz run. Ron is obviously starting to evoke Kirby with many of his layouts, but inker Brett Breeding is reining him in a bit, giving the pages a hint of a Buscema/Palmer look. These guys are actually among my favorite pairings of illustrators. DeFalco channels Stan Lee hyperbole with ease and knows how to write with a cosmic scope; the first several issues after Simonson included a three-part battle with the Celestials which was itself all kinds of awesome. In this issue, Thor is finally returning to Earth after the long absence begun in Walt's series, and he finds a number of things have changed. Most troubling is the appearance of Steve Rogers in an adsurd red, white, & black getup, answering simply to "The Captain." The editorially mandated change in Cap's title (black costumes, grey Hulks, blue & gold armored norsemen and Steely Dan-style Iron Men all happening at the same time) involved the government stripping him of the Captain America role and handing it to an unstable redneck. At about the same time, the "Armor Wars" story in Iron Man (which I still haven't yet read) involved Tony Stark going all neocon for some reason and causing a rift between the two Avengers. Thor learns all this when he arrives at the Avengers' hydrobase (the mansion having recently been wrecked by Roger Stern) and is troubled by things having become so darned complex whiole he's been away, and even wonders if all that has happened is a result of Rogers himself becoming unbalanced and untrustworthy. The rest of the Avengers depart, which is okay because this was one of the more oddball gatherings of Avengers ever (though their book at the time was excellent). Only the Black Knight and The Captain are still hanging out with Thor when a subplot resurfaces: an army of Egyptian gods seeking to invade Asgard crashes the Avengers' HQ, seeking to take out Thor before the real fight begins. This is where things get really good, as the Black Knight and Cap strive to keep up in the middle of a battle with an army of actual deities. Actually, Cap fares okay for a while...
 Things soon go sour, though, especially when Thor is separated from his hammer and overwhelmed by the sheer numbers of his enemies. The thunder god is on the ropes, and a squad of super-beings bears down on Cap... Remember a few posts back, when I expounded on the paradigm superhero scenario-- that moment of facing down a runaway train with no apparent hope of victory only to miraculously find a way to beat the odds and save the day? That stuff gets me every time. Here's another example:    That was so cool the first time I turned the page and found that surprising splash, and it has the benefit of making perfect sense. The magic behind Mjolnir isn't that only Thor can lift it, but only those as noble and virtuous as the norse warrior god can (check out the inscription on the side of the hammer as seen in Journey Into Mystery #83 if you don't believe it); if Captain America doesn't fit that bill, who the heck does? Our heroes rally, and Thor delivers one of those brutal one-sided villain thrashings I dearly love to see, paraphrasing Shakespeare as he deals the knockout blow. We're treated to a touching farewell scene as Thor is reassured by his newfound kinship with Cap that his friend's honor remains intact-- and Iron Man must be a dick. Labels: way back machine
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Thursday, April 30, 2009
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Posted by
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4/30/2009 03:31:00 PM
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Way Back Machine
Hot damn, here's another new favorite thanks to an impulse buy at Gem City a couple weeks ago:
 Strange Tales #169 (Brother Voodoo)
Let's ponder the cover for a little while before moving to the interior pages. That's obviously a John Romita drawing, yet done in a strange Kirbyesque fashion. Could this have been derived from an unused Kirby layout? Was Marvel trying to "Kirby up" the look of some of their covers since the King had defected to DC? Was Jazzy Johnny just feeling frisky that day? I have no idea. This just struck me as a strange piece coming from Romita.
Another detail to ponder: Strange Tales #168 was published five years prior to this issue, just before that anthology series' features graduated to their own titles (Doctor Strange, Nick Fury). When fishing for a new title to showcase new characters in, Roy Thomas reached back to revive that title with issue #169. Imagine that kind of thinking today-- not only a series devoted to generating new concepts, in a market that hasn't seen a lasting new ongoing character since John Constantine stepped off the Gordon Sumner back in my high school days, but also that the issue number was completely an afterthought.
 Brother Voodoo is the Haitian Doctor Strange, a witch doctor superhero whose loosely defined and mysterious powers are apparently the result of Thomas and writer Len Wein having just seen Live and Let Die in the theatre earlier that year. Most of the Marvel "Phase 2" characters seem to have been created by committee, the result of Thomas sitting down with a writer over lunch to discuss the "kind of character" he had in mind before the writer fleshed out the concept. As with Wolverine and the Punisher, John Romita probably designed the look of the character before passing it on to the series' artist, Gene Colan.  Now on to our story! A doctor from the U.N. is waylaid by thugs as he arrives in Haiti, only to be rescued by the spooky protagonist. The scene demonstrates the character's premise as he dispatches the terrified criminals; he walks through fire, and summons the spirit of his dead twin brother to possess one of his enemies. After this introduction, we're taken by flashback to witness the character's origin...  ...as big city physician Jericho Drumm returns to his homeland of Haiti after two decades away to rush to his brother's deathbed. Daniel Drumm was the first Houngan known as Brother Voodoo, until a hex laid on him by an enemy put him at death's door. The man of science is skeptical at first, until the villain-- a mystic called Damballah-- shows up to finish the job and Drumm witnesses the magic firsthand.  Tasked by his brother's dying words to search for a voodoo Yoda called Papa Jambo, Jericho carries his twin's body with him into the jungle. After nearly dying on the journey, he awakes in Papa Jambo's hut where he is told he will be trained as the next Brother Voodoo.  This comic truly rocks. One last note: remember my point a while ago about the loss of captions and expository text, along with the trend toward "naturalistic" dialogue, dumbing down the vocabulary of new comics? Chew on the panel below which leaped out at me as I read the book and consider how you think the reading level of most material on the stands today would compare. Labels: way back machine
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Sunday, March 22, 2009
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Posted by
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3/22/2009 11:12:00 AM
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Way Back Machine
The Hands of Shang-Chi, Master of Kung Fu #19
This is a series I missed when it was first published. Having almost entirely given up on new comics, I’m finding there are plenty of gems from yesteryear that I didn’t have the allowance for or that simply didn’t make it to the shelves of the Groveport Pharmacy. Cruising the “bronze age comics” category on eBay, I expect it will be many years before I run out of books to discover for the first time. In the case of Master of Kung Fu, this was a book which was over my head when I first encountered it, being one of a number of non-superhero books with an adult slant which Marvel was launching during their “Phase 2” period in order to expand their readership (the version I briefly saw was the Moench/Zeck model). I’ve recently discovered this little gem thanks to the guest appearance of another old favorite, Man-Thing, in this issue which is Shang-Chi’s fifth appearance in a comic book.
How can issue 19 of the series be the fifth appearance of the title character, you ask? The series was originally called Special Marvel Edition, and featured (if I am not misinformed) old superhero reprint material until Master of Kung Fu debuted in issue 15; the character was a hit, and the title became The Hands of Shang-Chi, Master of Kung Fu with issue number 17. Imagine that! No passing up a high-numbered issue because you didn’t “get in on the ground floor”; the biggest draw to an issue on the stands was the cover and the promise of story within! If you did get an issue #1, the story was still likely continued from the anthology title the character had previously appeared in (Iron Man, Sub-Mariner, Werewolf By Night, to name a few). The numbers were totally irrelevant except for organizing a stack of your favorite books. Must have been nice. My 11th issue of the Dave Gibbons Doctor Who reprint series became “Series 2, #1”, Dark Horse’s Conan series has inexplicably reverted to a first issue even though it originally promised a continuous narrative of the character’s life, Captain America has seen at least four 1st issues in the last decade… but good luck finding (silver age) Captain America #’s 1-99, Hulk 7-100, Thor 1-82... or Master of Kung Fu 1-14. The necessity of a completist mentality didn’t come into play at all, not fostered by the demands of the audience or the marketing strategy of the publishers. How strange. How, dare I say, accessible.
 Back to MOKF: Allegedly Marvel had gained the rights to Fu Manchu and related characters at the same time as securing rights for a comic series based on David Carradine’s Kung Fu TV show. Someone had the notion to meld the two concepts together, giving us Shang-Chi, who discovers one day that the father he revered is actually the greatest force for evil on Earth, so he splits from the family temple to walk the Earth helping people-- like Julius from Pulp Fiction-- and battling against his father’s plots. This issue opens with a couple of Fu Manchu’s assassins chasing Shang Chi into the Florida everglades, where waits a shambling, barely sentient pile of mud and moss not quite known for his kung fu skills. Our hero is already tripping before he even sees Man-Thing, thanks to an assassin’s poison his body is fighting, so the encounter goes about as badly a conceivably possible.  Luckily, there happens to be a fellow Asian philosopher traveling through the swamp-- one who bears a striking resemblance to David Carradine. This stranger rescues Shang-Chi and even makes sure the Man-Thing is uninjured, before binding our protagonist’s wounds and helping him sort through the conflicting emotions he is dealing with since his peaceful philosophy has been thrown into doubt by the conflict with his father. We even get a TV show-style flashback to young Shang-Chi’s youth in the monastery, wherein we learn that artist Paul Gulacy might have encountered Steranko at some point early in his career.  (Gulacy is inked by Al Milgrom here; I was surprised to see both of these gentlemen’s careers stretch back to 1974.) The assassins catch up to the pair, but Shang-Chi has not only rested, but also become more philosophically strengthened, which of course provides the edge here. Worse for the villains, the David Carradine look-alike points out that the bravado they display is founded in fear-- always a bad thing when the Man-Thing is lurking nearby. Martial arts once again prove useless against a walking compost heap, and we’re treated to a double page spread of burning bodies (I’d better not have to explain that).  Steve Englehart wrote this, as well as just about everything else for Marvel in the 70’s, reinforcing my belief that the guy could spin gold from straw until he went horribly astray a decade later (but for Dara’s sake, we won’t go into that…). He and Shang-Chi leave us with some final philosophizing regarding the use of violence for us to chew on after we have put the book down. Labels: way back machine
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Wednesday, March 04, 2009
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Posted by
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3/04/2009 11:57:00 PM
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Way Back Machine: 2nd Golden Age
I’ve had this one on deck for a while; since I want to return to the bronze age for a couple posts before starting the anniversary month theme I’ve been planning (which Dara pointed out is fast approaching), and since it’s been a pretty busy day here on the web log anyway, I’ll go ahead and wrap up my 2nd Golden Age theme.
This one might surprise someone almost as much as the earlier Cable entry. Now I’m throwing a book by one of the founders of Image Comics onto my list. Check off another sign of the end times…
The Defenders (vol. 2) #1
This series came along in 2001, marking the closing days of my personal 2nd Golden Age. It was doomed to fail from the start; being published at a time when comic readers were starting to take things far too seriously, a comic book series whose characters were portrayed in a comedic tone wasn’t going to last long when the audience was being trimmed down to a core group unable to look at the material with a nod and a wink. This series lasted twelve issues before being morphed into a new series which was dark and moody, then withered and died completely. Too bad. I’d compare this effort to the Giffen/DeMatteis/Maguire Justice League, which flourished a decade previous while everything went grim n’ gritty around it.
 Hey, did Dr. Strange just say…? HELL YES! Kurt Busiek and Erik Larsen must have had a blast with this book. It’s filled with all sorts of affectionate references to classic Marvel material delivered in an atmosphere of pure fun. The single-minded simplicity of the Hulk is mined for comedy like he’s a giant, surly Leslie Nielsen, while the Sub-Mariner acts as his straight man and foil. Doctor Strange and the Silver Surfer trade off the superior-minded role of a Charles Winchester III, viewing their teammates with exasperated contempt. Imagine the overly serious, Alex Ross-loving comic fan of today picking up a book like this and reacting in horror when his spandex clad, magic ring-bearing crime fighters aren’t taken with stone-faced seriousness. This book was like an ice-cold enema to the people who were about to ruin comics for me.  I’m not a fan of Larsen’s art; his full-length vertical panels and bizarre one point perspective make my head hurt, and no matter how many layers of depth he tries to pile onto a composition, they still seem flat to me. That said, I can appreciate his cartoony approach and his frequent attempts to evoke The King, and I’ve inferred from the little of his work that I’ve seen that his long boxes and mine might have a lot of material in common. He’s also credited as co-writer for this series, so I imagine he’s got more going for him than I know. The story: Patsy (Hellcat) Walker accidentally helps the original Defenders villain, a wizard named Yandroth, to capture the living personification of Gaea. He uses her power to summon a gazillion classic Marvel monsters to rampage all over the globe so he can destroy the world (Why? Who cares?). Hellcat escapes the wizard and calls former teammate Kyle (Nighthawk) Richmond for help. The Avengers and FF and everyone else are all busy fighting monster outbreaks in their own backyards, so Richmond turns to the mystic he keeps in his employ for help in assembling the original Defenders to combat the source of the threat.
 The four core members are pissed off at being reunited, but manage to stomp Yandroth’s plans anyway. As the wizard lay dying, he sees the quartet squabbling; realizing how much they hate each other, he curses them with his dying breath so that in times of danger they will be drawn together against their will, forever inseparable. A simple setup for the 12 issues of splendor which followed.  What tone did this series take, and how was it taken by most readers? The blurb below from the banner of a later issue says it all:  I say again, too bad. My 2nd Golden Age came to a close when this series folded. Labels: way back machine
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Posted by
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3/04/2009 09:47:00 AM
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Way Back Machine: 2nd Golden Age
Having argued that my 2nd Golden Age isn’t about Roy Thomas’ “rule of 12”, I’ll now present a post about… the artist I’ve been following since the fourth grade.
This one was tough to choose, for a good reason: my favorite artist was in the midst of a creative peak during these few years I‘ve labeled my personal 2nd golden age. It may be painful to see John Byrne’s work turning up in wrestling magazines today, but during this stretch of years he proved he’s still got the same touch that made his time on the FF or Superman so enjoyable. He had a stellar run on his own X-Men book, Hidden Years (chronicling the time that passed in the Marvel universe while the X-Men series had gone into reprint in the early 1970’s), and produced a near-perfect comic with his Batman/Captain America crossover. But my favorite from this time, and among my favorite of all his works, was the mini series that spun out of that crossover: Superman/Batman: Generations.
The concept behind this “Elseworlds” series was that there was no “comic time”, and the characters age naturally from the days when they were first introduced in the late 1930‘s. Superman’s alien nature and super powers make him nigh-immortal, and a later chapter shows an aged Bruce Wayne taking a dip into the Lazarus Pit, so both characters have a presence throughout the series. With them, however, we get a decades-spanning family saga that reads like Giant with superpowers. Bruce Wayne passes the mantle of Batman to Dick Grayson, who takes on Bruce Wayne jr. as his Robin, who becomes Batman when Dick Grayson is killed by the Joker, and is engaged to Kara Kent, son of Clark and Lois and sister to the tragic Joel. Through the decades we see Lex Luthor lurking in the background, plotting against both families.
Byrne adds another temporal device to the series, altering his writing and drawing style to mimic the tone of the decades he represents in each chapter, moving in ten-year segments. The title characters are both brutal vigilantes in the 1939 chapter, but soften their rough ages over the decades before growing into forms more familiar to a modern reader. The most jarring (in a good way) example is the second book, whose first chapter is set in 1959 and uses a Jimmy Olson adventure to segue into a Bat-Mite/Mr. Mxyzptlk story, then moves on to 1969 filled with topical references to Viet Nam and the murder of Batman II.
 The 1979/1989 issue is the one that is set during the time Byrne himself was a major player at Marvel and DC, so on some level it reads like a regular John Byrne comic. This is the issue where all the plot threads come together and it’s all kinds of awesome, so I’m focusing on this one anyway. Superman/Batman: Generations #3
The wedding of the century is about to go on, but nobody knows about it since everyone involved has secret identities. Batman III and Supergirl (Bruce Wayne jr. and Kara Kent) are set to get hitched just as soon as they get back from fighting Brainiac in deep space. The father of the groom is missing the ceremony because, unbeknownst to everyone else, he’s been captured by Ra’s Al Ghul (another device used in the story is that characters are introduced during the time period they originally appeared in, so Bruce Wayne is already an old guy when he meets Ra’s), but reformed smoker Lois Lane has battled her cancer long and hard enough to have lived to be present at the ceremony. Unfortunately, there are a couple wedding crashers as well.
 Earlier chapters showed Lois Lane being exposed to gold Kryptonite by Lex Luthor and the Joker, causing her unborn son to be stripped of any powers he may have inherited from his father. Later, their daughter Kara is born very much her father’s daughter, not as super-powered but with strengths characterized as “half of infinity is still infinity.” Their son Joel is kept in the dark about Dad’s night job and sis’ talents, but Luthor comes to him when the boy is ten years old and exposes the family secrets, having deduced Clark’s identity himself long ago. Joel becomes driven over the edge trying to compensate for his perceived weaknesses and the assumed betrayal of his family; he enlists during the Viet Nam war, leads his unit to slaughter a village of civilians, and is presumed dead when his men turn on him to stop his brutality. So it is that the wedding is interrupted by a familiar green-and-purple armored figure who starts blowing everyone to kingdom come, exposing the true nature of the Kent family. With Clark incapacitated by a dose of Kryptonite radiation, Kara takes off after the figure as it flies away, only to discover it is her brother; rescued by a villager who took him in when he was left for dead, further brainwashed and newly empowered by Luthor, he has returned for revenge against his family. And gets it.  But there’s a catch: the serum Luthor provided Joel to give him powers kills him by the end of the day; add to that Luthor, disguised all along as the Kent’s doctor, snaps Lois’ neck as the helpless Clark watches, and Luthor has managed to kill Superman’s entire family in a single day… save for an infant presented to Clark and Bruce jr., Joel’s son born by the villager who rescued him; the child would be raised by Wayne and assume the role of Nightwing in twenty years’ time.  The next chapter skips ahead to 1989, where our heroes have become all grim n’ gritty. Batman III sports an armor that looks like something Image comics might have published, while Superman has been cornered into murdering Luthor, his crime telecast around the globe as it happened, thus making him a wanted fugitive. Batman breaks into the underground vault where President Hal Jordan keeps a sample of kryptonite stored in the event Kal-el ever goes rogue and races to confront him at the fortress of solitude, where after a struggle he discovers Luthor’s final revenge: having been exposed to gold kryptonite during the final meeting with Luthor (now revealed to be an even older villain called the Ultra-Humanite), Superman is now a powerless mortal. Supes agrees to stand trial for his crime, but his human condition and well-earned enmity of criminals worldwide makes putting him in with a general prison population impossible. He volunteers to accept an alternative punishment, and the issue closes with him consigned to the Phantom Zone for a ten-year sentence. The next issue’s concluding chapters pick up in 1999, followed by a flashback to 1929 where we see the two patriarchs meet as teenagers.  This series was followed by two equally excellent others: Generations 2, whose primary purpose is to flesh out the other characters populating this alternate universe, and Generations 3, which stretches the timeline far into the future in a war against Darkseid. All three are some of the best material Byrne has produced in his career Labels: way back machine
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Wednesday, February 25, 2009
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Posted by
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2/25/2009 10:21:00 AM
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Way Back Machine: 2nd Golden Age
Mark Waid is one of only a handful of contemporary comic writers who gets how superhero comics should be written. He manages to write stories that provide insights into a character’s persona without losing the sense of reverence and awe that should surround these heroic figures. My favorite of his works will probably always be the “Return of Barry Allen” story from Flash, but a very close second is his run on Captain America with Ron Garney and Andy Kubert.
Waid is very good at providing cliffhanger moments throughout this series; instances where the story pauses long enough for the reader to think “sweet bejezus, how are they going to get out of that?” before turning the page to see the hero step in front of a runaway train and somehow save the day despite impossible odds. Properly done, that kind of storytelling should be what drives a regular superhero comic; excitement, inspiration, idealism, and all those other charmingly naïve emotions. That’s what I took away from Waid’s Captain America.
When writing the “Desert Island Comics” list many moons ago, I cited an issue of Flash in which Wally West throws himself out of an airplane to try to rescue an innocent bystander as an iconic moment capturing the spirit these books are supposed to convey; I neglected to mention that book has a cousin:
 Captain America (vol. 3) #22.
A “sonic cancer” is sweeping the globe, a sound wave which is causing the molecules in the super-metal called vibranium to become misaligned. An early casualty is Cap’s own shield, which has been shattered into pieces. For months, Cap went through a series of replicas and substitutes (see those Avengers panels scanned a couple posts below) before Tony Stark identified the problem and delivered some dire news: the sound wave is heading for the vibranium mounds of Wakanda, and will destroy a hefty chunk of planet Earth when it hits. Stark offers a solution, a device that will alter the pitch of the sound wave, rendering it harmless-- but destroying the remnants of cap’s old shield in the process.
 Like a good soldier, Cap flies to Wakanda, ready to sacrifice his most cherished possession for the good of the world. But he is met there by Klaw, longtime nemesis of the Black Panther and evil master of sound, who seeks to take advantage of the sonic wave to bolster his own power. The villain destroys Tony Stark’s device and soaks up the power of the sound wave, amplifying his own formidable power a thousand fold, then flies toward the vibranium mounds to destroy the metal which is his own sole weakness. All that stands between him, absolute power, and the destruction of countless lives is one man holding pieces of a shield bound together by duct tape. Sweet bejezus… I’ll let the following panels speak for themselves:
   The Bogarts had just been through a very, very bad time when I first read this; it blew me away when I first read it, and it still gets me today. (If that strikes anyone as cloying and sentimental, I’ll remind you we’re gathered at this weblog because we dig superhero comics. ‘Nuff said.) This is the feeling that every writer who tries to pen a superhero book should be aiming for. Contemporary writers have mistaken the tearing down of that sense of wonder and awe for “realism”, when instead it was always the metaphor of real-life struggles and conflicts these characters embodied that came closer to reality.* Mark Waid gets that, and gave us a big helping here. Labels: way back machine
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Friday, February 20, 2009
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Posted by
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2/20/2009 03:36:00 PM
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Way Back Machine: 2nd Golden Age
Get this: I was enjoying the comics of the late 1990’s so much, I’ll even list as one of my favorites a second generation X-Men spinoff featuring a character created by Rob Liefeld!
Cable #67
I came into this series rather late, for obvious reasons. The title character was a central figure in the worst books of the early part of the decade, and was a product of the doodlings of one of the hot superstar artists who made things so unbearable in our corner of the world for several years. Not being familiar with much X-Men related comics since before Romita jr. was drawing them, I’ve inferred that the backstory which dragged along behind this guy was one of the more convoluted elements of the mutant universe.
 That said, writer Joe Casey made it easy, distilling the basics of the character for someone just coming in. Cable’s from a ruined future world, having traveled back to change history for the better (to this day, that‘s all I know, or need to know, about the character). Arch-villain Apocalypse is the main bad guy who is gearing up for some big nastiness at the coming turn of the millennium, and he’s sent an unstoppable brute to start wiping out the humans as the first stage of his plan. The population of Manhattan has taken refuge in underground shelters while Cable and a few plucky guest stars make a desperate stand against their enemy.  This series is all kinds of old-school Marvel cosmic, which is what initially drew me to try a couple issues. Ancient threats, a sense of discovery, and heroes uttering their lines with as much drama as could be mustered. Great stuff. Mark Millar gives us the Avengers sitting around playing the fan-men game of imagining who might play them in a movie; this book has them battling a foe who is so badass that it finds its way back from another dimension where it had been zapped by Thor in just a handful of pages. Which do you want to read?  Jose Ladronn provides the pencils, which look like a beautiful collision between Jack Kirby and Moebius. I really dig what he does here; it perfectly complements the tone and scope of the story. Even Apocalypse looks cool here in his Aztec getup, rather than his usual look that never did anything for me (if Walt designed the original look, I apologize.)   Either this team had a relatively short stint on this title, or I came in near the end; either way, I wish I'd seen a lot more of Casey & Ladronn on this series, but I did get a handful of really cool issues. Labels: way back machine
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Tuesday, February 17, 2009
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Posted by
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2/17/2009 06:06:00 PM
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Way Back Machine: 2nd Golden Age
Shortly after the speculator bubble burst in the 1990’s and the Ponzi scheme known as comic collecting had been dealt a brutal blow, I was speaking with a friend whose father owned stock in Marvel (the guy was a comic collector since his own childhood-- I could show you a shed full of old comics you’d love to spend a few hours in) about the state of the industry. He made a remark that rang true to me: for all the talk about the terrible shape Marvel and DC were in, the books they were putting out at the time were as good as they had ever been. Tony wanted some examples of my “second golden age” of comic collecting, so I’ll add to Matt’s impressive list (ooh-- I’d forgotten about Orion. The best non-Kirby Kirby book ever!) with a few weeks of the WBM dwelling in more recent history.
 Avengers (vol. 3) #7
The Busiek/Perez Avengers stands right up there with the Thomas/Buscema or Stern/Buscema days in my mind. This issue is the concluding chapter of the four-part “Live Kree or Die” story that wound it’s way through several Avengers-related titles. The strangest thing about this crossover event is that each issue was a self-contained story! Any chapter can be enjoyed as a complete read without having to chase after other titles you might not normally pick up; take that, Grant Morrison. This issue is also wonderfully compressed, giving us a story that would have been spread over four to six issues and cost up to $18 today. I write as if those things were remarkable; back in 1998, that wasn’t the case. These days were the last gasp of accessible, story-driven all-ages books that set the bar for quality pretty high.
The first part of the book deals with the court-martial of Carol Danvers, the once-and-future Ms. Marvel then known as Warbird. She had developed a problem with alcohol that endangered her fellow Avengers on a couple missions, so the team had to drop everything to stage a drumhead trial to determine her fitness to continue with the group. Writer Kurt Busiek uses the trial setting as a device to supply the reader with all the context needed to catch up on the plot and enjoy the story, something which was once taken for granted in just about any comic.
The trial is interrupted by a signal from the moon; a group of Kree fanatics have assembled a weapon that, when aimed at Earth, will alter the genetic structure of any humans that survive its activation, turning them into genetic duplicates of the Kree and making them susceptible to the mind control of the Intelligence Supreme. The Avengers scramble for the Earth-like atmosphere of the moon’s Blue Area, leaving an embittered Warbird behind. She attempts to fly to the moon under her own power in order to prove her worth to her teammates-- and fails spectacularly.
 The big battle scene follows! A Bendis Avengers story would stretch the scene over three issues in an effort to rob his readers of their comic buying dollars while delivering much posturing and little story; Busiek confines this most satisfactory climax to the back half of this single issue, and it’s all the more enjoyable for it. Reading these scenes, I was reminded of the awful pinup fight scenes in Secret Invasion, wherein the totally forgettable artist haphazardly crammed a jumble of figures into repeated double page spreads with no regard for backgrounds or storytelling. George Perez, on the other hand, is the master of delivering a host of characters and action while still maintaining a sense of order and context in every panel. This stuff is beautiful as always.   Another great thing about the Busiek/Perez run was it’s longevity; these guys gave us close to forty issues on the series. That’s a lot better than a creative team that cranks out a couple tpb’s worth of issues and then wanders off, calling that two-or-three story contribution (likely never referred to again by the series of unrelated teams to follow) a “run” on the series. Labels: way back machine
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Monday, January 12, 2009
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Posted by
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1/12/2009 02:34:00 PM
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Way Back Machine
 The Bozz Chronicles #2
I may have mentioned before: there was a brief spell when at about the age of 14 I decided to become a serious young man and gave up collecting comics. It was only a year or so later that I wandered back into Groveport’s newly opened, hole-in-the-wall comic shop, but I credit a handful of titles for sucking me back into the joyful habit of reading these four-color funny books: Flaming Carrot, Simonson & Buscema’s Thor, and The Bozz Chronicles by David Michelinie and Bret Blevins.
Bozz was a product of Marvel’s mid-1980’s Epic Comics line. This was one of those everything-but-the-kitchen-sink kind of series’, featuring a Victorian England filled with aliens, demons, and time travelers-- like a Sherlock Holmes detective story with Doctor Who monster weirdness and a Wild Wild West-style steampunk sensibility (others may be familiar with these concepts when they were done by Waid and Guice under the name Ruse). How influential was this series on my own creations? Well, my first ever, best-left-forgotten self published series was an old west tale with a gambler, an Indian sorcerer, and a tough barmaid battling aliens and time travelers, and the character dynamics of this series even peek through the panels of The Ineffables.
 Here’s the setup: a prostitute named Amanda Flynn stumbles across a bipolar alien known only as Bozz who is stranded on our planet. Recognizing the usefulness of his keen intellect and space borne powers as a means of keeping herself off the streets, she establishes the detective agency of “Boswell and Flynn” in order to keep his mind engaged with interesting puzzles so he doesn’t descend into depression and kill himself. Along the way they pick up Salem Hawkshaw, a salty American barroom brawler who hangs around in case they need any heads busted. Six great issues of bizarre retro-futuristic adventures followed before the series was cancelled because I was apparently the only person reading it.  In this issue, Bozz & Flynn are engaged to investigate a series of demon sightings plaguing an area of London. The case revolves around two brothers born into wealth, one of whom has been disinherited for leaving his family to make his own way in life (in an occult bookstore, no less). The wealthy brother feels he has wasted his life in indolence, so when his prodigal sibling returns with an occult artifact, he begins experimenting with it as a means to make something of himself. The artifact was actually a trap from the other brother who wished to get his rightful share of the family fortune; it causes the spells the user experiments with to backfire with gruesome results.  Physical deformities and demonic manifestations still fall short of killing someone to get their estate, so when the detectives expose the situation, the scheming brother steps in to close the deal personally, only to have Bozz’s array of bizarre alien powers block his efforts. The villain kills himself in the final confrontation, leaving Bozz to make the sort of moral observation that only the objective outsider in this sort of story is able to do.  Reading these issues after literally decades, I hadn't realized just how much I took away from them. Credit where credit's due, this series is as big a personal influence for me as anything Lee and Kirby did. Labels: way back machine
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Friday, December 12, 2008
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Posted by
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12/12/2008 11:19:00 PM
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Way Back Machine
A while back I wrote a piece comparing the (then) new Gaiman/Romita Jr. Eternals to the original Jack Kirby series, but ended up shelving it because I felt it was too hard on poor Neil. I almost feel as bad moving forward with writing this particular post because it deals with what was arguably a really respectable thing Marvel tried to do that was ludicrously poor in it’s execution. I speak, of course, of Ms. Marvel.
They were trying really hard back in the day to broaden their exposure outside the bounds of their regular readership. Women readers were the prize which always eluded comic book publishers, and Marvel aimed for that niche with a superhero series with serious feminist overtones, one which addressed gender politics amidst all the mad schemes for world domination and super-powered fight scenes (back when the term Ms. was seen as a political statement). This is the kind of thing I cherish Old Marvel for-- for being so darn referential to the real world the stories were set in (there was no “Marvel Universe” back then), the very thing that made for more thoughtful, intelligent, sophisticated stories. Regrettably, they didn't do so well this time.
Check out the slogan that appeared in the trademark of the first few issues: “This Female Fights Back!” As opposed to all the weak sisters out there who just roll over and take it, I guess. Not exactly the most empowering slogan, and one of many details of those first couple issues that were eviscerated by the women writing in to the letters pages. Seems the concept did draw in a bunch of other-gendered newcomers to try out a comic… Unfortunately, it was this one.
The premise of the character is a bit of a handicap as well. Having gained her powers from the Kree alien Mar-Vell, aka Captain Marvel, she is a character who is an extension of a more powerful male figure and doesn’t have an identity that stands on its own. Speaking of identities-- her two personas, Ms. Marvel and Carol Danvers, are each unaware of the other’s existence, an attempt at a metaphor for her gender’s search for identity in society; this poor idea was jettisoned after about three issues. To add insult to injury, the same editorial which outlines the series' lofty goals in the first issue explains that Gerry Conway was tapped as writer because there were no women qualified to write superhero comics. Seriously. I’m sure they looked really hard. After a few good standard superhero comic issues by Conway and John Buscema, creative chores were handed over to noted feminist Chris Claremont and Jim Mooney, which brings us to…
Ms. Marvel #7 I’ll be brief, because this is actually kind of painful to rehash. A fresh perspective on a female character might involve casting her in different kinds of roles within the stories she appears in. This particular issue rises to the challenge by placing her under threat of becoming the mind-controlled love slave of Modok!
 Read that last sentence again, and ponder just how many things are wrong with it. My reason for dragging this issue out, if it’s so painful? These panels below, which showcase my favorite examples of what Dara calls “sweet super-villain dialogue”:  “Red alert! Super-Hero in the cargo bay!” “How did she get through our impregnable defenses?!?” Ladies and gents, I give you Chris Claremont, the most popular comic writer of his day. One last gem this issue has to offer: Ms. Marvel busts out of an A.I.M. base which happens to be-- underneath a department store! Switching to her civilian identity, she eludes her pursuers by-- oh god-- shopping her way to freedom!  Don’t get me wrong, this series is a great read, if only because it is so often unintentionally, ironically funny. Like everything else published in the 1970’s, the character has been revived for a new series of her own. Maybe I’ll check those out to see how the feminist viewpoint is portrayed for today’s comic readers. Labels: way back machine
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Thursday, November 06, 2008
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Posted by
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11/06/2008 02:35:00 PM
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Way Back Machine
Geez, two DC Comics pulled out of my collection last month? I can throw in one more and bring the National Periodicals representation in the WBM series to a whopping 8%, so here goes:
I recently got a notion to track down Neal Adams Batman comics, having only read a couple of those in “best of” compilations over the years. Of course, when I was growing up, Neal Adams was the guy whose work you saw gracing the pages of… Power Records. He’d left Marvel and DC a few years before but cranked out a few comics featuring Captain Kirk and Batman for me to read while the 45 rpm was playing along. Nine times out of ten a Powers Records book was an adaptation of a book from (usually Marvel’s) back catalog with pages trimmed and adapted to the audio format. For the occasional DC character they featured, they for some reason usually generated original material, more often than not drawn by Neal Adams, so these were the only places to find these stories (though I gather some are being reprinted in Adams’ “retouched” Batman hardcovers).
 Power Records #27 (Batman: Stacked Cards)
There’s some beautiful Adams artwork in this baby, though the backgrounds sometimes seem phoned in. It’s an unusual read, these many years later; there’s a heckuvva lot of wordless panels that must have been simply filled by sound effects, which is odd for this read-as-you-listen format. I get the impression that Neal must have handed these pages over to a writer who didn’t know what to do with them; some of the amusingly hokey dialogue suggests the writer wasn’t familiar with the characters or writing for comics in general-- or maybe it simply reflects the lameness of most bronze age DC Comics, who knows.
A word about Batman here: I’ve often lamented the passage of “World’s Greatest Detective” Batman in favor of the portrayal of “Crazy Ninja Batman.” I’ve recently concluded that even that latter persona has passed on, replaced by “Urban Commando Batman,” complete with combat boots, a militia of followers, and a reliance on hardware that makes Batarangs seem, well, aboriginal. This isn’t an improvement. The Batman I knew was a guy who coped with his parents’ murder by waging his war on crime-- the operative word there being COPED. The Dark Knight was as much a fabrication as the bored playboy; there was a real Bruce Wayne that only Alfred and Dick Grayson got to see who was actually a well adjusted guy. It was about the time readers started not being interested in the “secret identity” aspect of these characters they once related to that Bruce Wayne was jettisoned and the crazy Batman became the “real” personality. Too bad.
Back to our story: the Joker throws a rock through Commissioner Gordon’s window to tell him he’s escaped from Arkham and will soon resume his crime spree. Apparently Arkham hadn’t informed Gordon of this already, so it comes as news. A quick call on the red phone to the Batcave sends the Dynamic Duo speeding along to the Gotham Museum of Art to follow up on the clown’s threat. Along the way, they discuss medieval methods of dealing with the mentally ill; check out the look of pride on Batman’s face as his protégé suggests lobotomizing criminals.
 Back in the day, Batman would interact with citizens of Gotham who seemed to regard him as any other local celebrity. Not being criminals, they didn’t need to fear him, I guess. Here’s the art museum curator leading him to a Picasso clown portrait before discovering a dead guard with the trademark grin lying in the room. Seems the Joker hung a fake on the wall to cover his trail after stealing the picture-- but forgot to consider the dead guard who might provide a clue that things were not right. Batman explains that the Joker wants to protect the clowns in the painting from “the eyes of the curious who would come to laugh at their image.” This kind of overlooks the notion that that’s the function of clowns, and that the Joker is bugnuts and doesn’t need reasons for doing anything. Ah, well.
 The crime fighters track the Joker down to one of his old hideouts (literally: Let’s go see if he’s at one of his old hideouts!) and stumble across another grinning dead night watchmen. The Joker empties a gun at the caped crusaders before making the mistake of engaging Bats with his fists. Check out the page below, where Neal swipes himself by recreating his iconic “charging Batman” panel from Batman #251.  The fight very quickly goes badly for the Joker, who sets the warehouse on fire as he tries to escape. Batman corners him at the end of a pier, where the madman tries to escape by swimming away. Unfortunately, the tide is out and he lands unceremoniously in the mud where he can only await arrest at the hands of Chief O’Hara stand-in Inspector Mulligan. Labels: way back machine
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Tuesday, October 28, 2008
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Posted by
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10/28/2008 10:14:00 PM
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Way Back Machine
October’s monster theme closes with:
The Demon #2
I’ve mentioned before that while I have a ton of 70’s Kirby in my long boxes, I’m hesitant to drag them out here because I can only sound like a fool trying to add to the volumes that have already been said about Jack Kirby. I can’t leave this series out of my October posts, however, because it’s my personal favorite of Kirby’s works and also the place where I first encountered the King.
This is another example of Kirby trying to expand the subject matter of comics beyond superhero fare into the back half of his career. With just a couple exceptions, a Jack Kirby comic was a fantasy or sci-fi affair rather than the chronicles of a costumed crime fighter. Most series’ took a cosmic turn, filled with ginormous space gods and bizarre alien gadgets. Even the New Gods, which had mythic overtones, was replete with Mother Boxes and Boom Tubes and Mobius Chairs and other technologies, far removed from the magical creatures the title of the series might have implied. Usually, if Jack Kirby was drawing a crumbling ruin, it was a fortress left in prehistory by alien visitors.
 Kirby hauled out a somewhat different visual vocabulary for the Demon. A Kirby monster is a Kirby monster, but transplanting the creatures to a shadowy woods with an ancient stone fortress and witches dancing around a bonfire under the stars is quite a bit different from most of Jack’s back catalog. Jason Blood’s cast of supporting characters lurked in quiet studies leafing through crumbling manuscripts and Jack made it as compelling as Reed Richards hanging out by the Negative Zone portal.  This second issue is the conclusion of the Demon’s origin story, showing us the pawn of Merlin who had a human soul grafted to it (literally, a demon possessed by a man) sent out into the world with no inkling of his true nature to battle evil when the need arose. Ancient enemy Morgaine Le Fey tries to raid Merlin’s tomb in Castle Branek only to wake the cackling guard dog named Etrigan which the wizard keeps in his employ. Later, Jason Blood and another of those law officers from a remote European village (still on horseback and sporting only one arm in which to carry his kerosene lantern into the castle’s darkened corridors) take off to the woods to track down Le Fey and her minions before they can conclude their nights deviltry.  These panels which conclude the climactic fight scene slay me: they start as a typical bombastic Kirby fight scene before going horribly, horribly wrong at the end. As if the title of the book wasn’t going to scare some potential readers away, Jack has to go and turn up the brutality in the middle of his funny book. Scary stuff! Labels: way back machine
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Monday, October 20, 2008
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Posted by
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10/20/2008 11:57:00 PM
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Way Back Machine
October's theme continues: The Frankenstein Monster #6
I first became familiar with Mike Ploog’s work in books like Ghost Rider, Werewolf By Night, and Man-Thing. He was Marvel’s go-to guy for all the oddball characters in the early 70’s; I wouldn’t equate his style as typical of a horror comic, but rather cast his brand of goofy caricature (a term I use lovingly) as fitting a line of books that had a certain pervasive weirdness to them; anyone so inclined can scroll down to the very first WBM post to see examples from a favorite old Man-Thing.
So I was a bit surprised when I started tracking down Marvel’s old Frankenstein series and saw the completely different tone on these pages. Heavier, more detailed, brooding, yet retaining his sense of the bizarre. Either he was simply at a different point in his career when working in this series (which predates his tenure in Man-Thing by several months), or perhaps he had a fondness for this material which inspired him to put a little more love into the book.
The story: Frankenstein’s monster, brought back from the frozen north into modern times, is stalking Europe to find the last remaining descendants of his creator’s family to complete the mission of revenge he started in Mary Shelly’s book. He comes to the crumbling ruins of Castle Frankenstein at the same time as a local law officer (almost four decades ago, it seemed reasonable that the constabulary in remote European villages would still be on horseback, wearing a sword and scabbard; not sure how that would fly today) who is investigating the disappearance of a number of convicts from the town jail. The villager recognizes the legendary creature and assumes he is responsible for the disappearances. Frank tries to reason with him, then beats him senseless before moving on to the castle.
 Lots of scans this week; there were just too many great looking panels to choose from. Here’s Frank exploring his old homestead, where he finds a bunch of twisted mutants lowering a victim into a pit. A fight breaks out when they see him, and during the melee he gets a view into the hole where a giant spider is spinning a web around its latest offering. I love writer Gary Friedrich’s contribution to these panels: he employs an old device many readers may not be familiar with, called a “caption”, which allows the writer to add a bit of a literary touch to the narrative rather than simply scripting a movie storyboard. I won’t say one method is more or less valid than the other, but the old school way certainly adds a lot more flavor to the story and makes for a much denser read. Check out the panels below, and the text that had me checking to make sure I wasn’t holding an old EC comic in my hands.   Frank gets chained to a wall before the villain appears and explains his master plan. His kidnapped felons have their wills drained by giant spider venom before joining his army of slaves, a fate planned for our, er, hero. He is then left alone to await his execution, the spider lurking in the pit before him. He tries pulling loose some of the masonry he is chained to only to release a torrent of water from an underground source behind the wall; he has a choice of facing the giant spider or drowning. As the water rushes in from the small breach he has made, the constable he met earlier enters the chamber, followed soon by the villain whom he recognizes as his own boss (sheriff? Burgermeister? Whatever). The two men engage in swordplay as Frank watches, realizing that the level of the water draining into the pit has risen, allowing the spider to float up to the top and escape the pit! Um, yeah, there are a couple problems with that last plot point. Instead, enjoy this killer panel of Frank saying “F*#k it, I’m getting out of here!” don’t know why I like it so much, but Ploog hit this one out of the park.
 Constable escapes, villain drowns, and Frank wrestles a giant spider while the castle crumbles around them. Good stuff. Even better: as the ancestral home of the Frankenstein family collapses, Friedrich manages to insert the word “paroxysm” into the script. That word appears so much in 1970s Marvels it must have been code for something; perhaps the centerpiece of some form of drinking game devised by the writers or somesuch. Labels: way back machine
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Wednesday, October 15, 2008
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Posted by
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10/15/2008 12:07:00 AM
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Way Back Machine
October's Monster Mash rolls on with:
Tomb Of Dracula #18
Sometime in the early 1970’s, someone woke up and realized that the reality of living in a world under the threat of a cold war and arms race was a bit more terrifying than the fanciful creatures populating the old Universal monster movies and decided to relax the restrictions of the comics code a bit. Roy Thomas had just taken over the editorial reins from Stan and was launching “Marvel Phase 2”, a huge wave of new titles and characters into which he was suddenly able to incorporate a bunch of non-superhero, horror themed books with darker, weirder plots and extended storylines that would appeal to a far broader audience than the superhero fare. A whole range of characters who were technically villains got their own titles that had classic runs lasting for years once Marvel was able to roll out the vampires, werewolves, and, er, “Zuvembies.”
 The most prominent of which was Vlad the Impaler, better known as Dracula. Marv Wolfman and Gene Colan became the House of Ideas’ answer to Wein & Wrightson, dropping their title character’s gothic horror themes into the modern sensibilities of the late twentieth century. The result was about a gazillion issues (including magazine spin-offs and specials) devoted to a super-powered mass murderer who was always one step ahead of the plucky band of vigilantes on his tail. My personal favorite, though, is Werewolf By Night, both for those early issues drawn by Mike Ploog (more on him next week) and for the outrageous and bizarre avenues his adventures traveled. For this week’s October monster-themed post, I’ll bring out the best of both these worlds, a Dracula/Werewolf showdown drawn by the incomparable Gene Colan.
 As a crossover between the two series, the story in this issue focuses more on Jack Russell, the young man living under the Werewolf’s curse. He and his psychic girlfriend Topaz have come to Transylvania to research his family tree in hopes of learning more about the lycanthropic curse that has plagued his family for generations. Shortly after their arrival, the European equivalent of the “dumb hillbilly” makes a less-than-subtle play for Topaz-- by bringing a knife along with him when he crashes their room at the local inn. Regrettably, he stumbles in after the moon is risen and is greeted by Jack in his hairy guard dog persona. A brief tussle leads to the stalker getting murdered in the street by the werewolf, which draws the attention of the neighborhood Vampire. The werewolf is less successful in fighting Dracula, but Topaz’ own sorcerous powers drive the Count away. The following day, Jack and Topaz are investigating the Russoff family home when they discover his father had been spying on Castle Dracula.
 About Gene Colan: his painterly style captures a hell of a lot of energy; I’d compare his work to Carmine Infantino’s, though the actual line work is galaxies apart. Add to that the somber mood he drapes over the page with his use of shadow (abetted here by the great Tom Palmer on inks) and he stands as a horror artist equal to Wrightson. In addition, I’d place him second only to John Buscema for drawing women. The contemporary artists who devote so much page space to cranking out soft porn featuring anatomically twisted fetishist freaks could learn volumes just from the legs below the line of that coat in the panel below.  Moving on, before I start to sound like Jeff from “Coupling”… Drac spots the couple approaching and swoops down to capture Topaz so he can learn about her strange powers. Jack follows, but the moon has risen by the time he arrives, so it is the Werewolf who once more confronts the vampire. The furry gets his head handed to him again, Dracula strikes down Topaz before she can use her powers, and the issue ends on a cliffhanger as Dracula decides to see what werewolf blood tastes like. The concluding chapter was to be found on the same spinner rack in the form of the latest issue of Werewolf By Night.
Labels: way back machine
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Wednesday, October 08, 2008
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Posted by
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10/08/2008 12:05:00 AM
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Way Back Machine
Swamp Thing #8
 Sigh.
I was all set to roll out a monster themed month for October, and even had my scans of Saga Of The Swamp Thing #1 ready to go. I figured everybody would be well acquainted with the Alan Moore and Wein/Wrightson models, but those plucky issues sandwiched between the iconic runs might deserve a little attention. I was going to go so far as to name that issue as a key moment in the reversal of DC’s fortunes, when the young upstart Marvel had paid the price of winning the battle by becoming the new status quo; when DC started putting out some great books (that title, along with a revived Firestorm and Teen Titans, for starters) while all but one Marvel book began the slide into mediocrity (c’mon, it’s Craig talking about 1982, you know which one I mean).
But then I found myself sitting behind the table at MidOhio with my face in my hands, shocked speechless when I heard someone say they didn’t know any books Berni Wrightson had worked on (I won’t point the finger at Tony-- oops). Obviously I have to dip a little further back when I kicked off Monster Month here in the Way Back Machine, because sometimes those who forget the past-- won’t ever see it again.
 Alan Moore’s run with the character was absolutely friggin’ brilliant, and killed the character for any writer who might try to follow when he turned the shambling swamp monster into an all-powerful deity. Worse, he removed the character from his gothic horror roots and dropped it into a science fiction setting by the time his run on the series was through. No more gloomy castles, monsters lurking in darkened corridors, mad scientists conducting gruesome experiments… That’s the kind of horror story I’d like to see but doesn’t pop up very often anymore, and which Len Wein and Berni Wrightson perfected over the first ten issues of the original Swamp Thing series.  Issue number eight of the series is a Lovecraftian bonanza of insular villages, pitchfork-and-torch bearing mobs, and creepy netherworld creatures. Our antihero protagonist tries to rescue an old man from being mauled by a bear and is rewarded by hearing his dying tale of the curse his progenitor’s dabbling with sorcery visited upon a nearby town. Taking the old man home for burial, he finds the villagers oddly welcoming despite his monstrous appearance, and suspiciously questions their collective behavior. When a child seems to go missing he takes the lead in the search for the boy-- ironically spearheading the torch bearing mob-- not realizing the entire scenario has been staged by the villagers who for years have been compelled to feed visitors to a demonic creature living in the mine tunnels beneath their feet.  How ‘bout that gorgeous artwork; so creepy, so atmospheric. Wein could have dropped all the adjectives from his script and the book would still bring the goosebumps. Damn, I miss the gothic horror. I wish DC would take advantage of part of Moore’s premise for the character and “retire” the Alec Holland Swamp Thing, precipitating the creation of a new monster who doesn’t know he has the power to move planets (hey, maybe he isn’t even an elemental?) and plunge him into these kinds of creepy, old-school monster horror stories. I can dream. Labels: way back machine
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Tuesday, September 09, 2008
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9/09/2008 09:27:00 AM
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Way Back Machine
Iron Fist #10
 I wasn’t going to go back to the well of my Claremont/Byrne books this soon after the X-Men post but Dara had to go and bring up Iron Fist, so here we are… When this particular creative team became my favorite back in 1979, there was an added bonus: they had material waiting for me all over the place, not just in back issues of the X-Men series. Either these two gentlemen had a really good working relationship at the time, or some editor knew he had lightning in a bottle if he just gave these guys enough time to grow together. Kerry Gammil’s Power Man and Iron Fist led me to discover the Claremont/Byrne team on the original Iron Fist series; they had a long run on Marvel Team-Up, turned up on Star Lord (Marvel Preview?), and even did some issues of Power Man. There was all kinds of great stuff from these guys waiting for me once I stumbled upon them.
Iron Fist is the series where you can see Byrne develop as an artist. His first work for Marvel on the later Iron Fist issues of Marvel Premiere and the earliest issues of the character’s own title look surprisingly crude compared to the artist most were familiar with from the X-Men and Fantastic Four; by the end of Iron Fist’s 15-issue run and through the Marvel Team-Up issues which resolve the series’ dangling plot threads a reader can follow his progression to the artist that was taking over the mutant book.
 Iron Fist’s origin shows what would happen if Bruce Wayne had gone off to be trained by Zen masters; his revenge-driven quest to become a deadly fighting machine turned him into a well-adjusted kid who ultimately found peace with himself. His seclusion in learning his skills bred a certain naiveté; a favorite scene from the final issue of the series shows him mystified by a bowl of potato salad. He wonders what the delightful dish is before the entire X-Men team bursts in and he has to kick Wolverine’s ass.  This particular issue is the conclusion of Danny Rand’s first regular superhero adventure after two quest story arcs that wound their way through the previous issues of this series and Marvel Premiere. This three-parter shows Iron Fist framed for murder by a tiger-masked kung fu gangster called Chaka; the concluding chapter opens with Danny on the run form the police before managing to convince his private eye friends Colleen Wing and Misty Knight that he has been set up. He takes the battle to Chaka’s own organization, causing enough damage to draw the crime lord out for the climactic battle.  The fight scenes in Iron Fist were beautifully done. To create the sense of choreographed movement implied by a karate-based character, Byrne would frequently do multiple-figure panels to show the character’s motion across the page. Like a Family Circus cartoon showing Billy beating the spit out of P.J., we can follow the characters over the splash page as they beat the stuffing out of each other. (I was brutally disappointed by the only issue of the new Iron Fist series I bought that showed the action as a series of static shots that didn’t convey any sense of grace or motion.)  Besides the character’s personality and the cool superhero concept, Iron Fist also boasted the best supporting cast this side of Spider-Man. Two lady private eyes, a reformed Irish terrorist, a helpful police detective and the wary daughter of his parents’ killer add a boatload of personality to compliment the kung fu excellence. This is still one of my favorite series to this day. Labels: way back machine
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Wednesday, July 30, 2008
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Posted by
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7/30/2008 11:19:00 AM
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Way Back Machine
Contest of Champions 1-3
Y’know what this is? The first ever “Limited Series” from Marvel Comics, a sprawling tale of such cosmic proportions that it requires three entire issues of its own free-standing series to tell! I pity the reader who missed these books on the spinner rack, because none of the other books from Marvel‘s line referred to the series in their own storylines that summer. Unreal!
Simpler times. Hope everyone out there is enjoying reading their super-decompressed, eight issue, one-ply toilet paper called Secret Invasion and it’s eleven weekly crossovers. This baby I’m reading here may one day grow up to be Hitler, but he sure is a cute little fella.
  The series features comic book plot #17: two superbeings are assembling teams of the mightiest heroes on Earth to fight on their behalf over a cosmic prize. The Earth is held hostage, and beneficial rewards are offered to motivate the separate teams to fight. The Grandmaster and a mysterious hooded being do the choosing, and… Behold, the roll call of the mighty: Talisman! Shamrock! Blitzkrieg! Le Peregrine! Defensor! Er… you haven’t heard of any of those characters? Ah, well.  The editors apparently decided that it would be absurd if every superhero in the world was a white guy from New York; a wise notion, except they hadn’t bothered to create more than a handful of foreign characters in the preceding twenty years, so they had to invent a bunch just for this series. As a result, the benefit of an interesting multiethnic cast is tempered by the fact that you’re getting shortchanged by not seeing many of your old favorites appear in the series, which is presumably the point of a gathering like this. It would have been understandable if these characters had gone on to be used in other series’, but I don’t believe that happened. To be fair, I love one of these newbies: five brothers from communist China that merge into a single being known as The Collective Man, with the ability to draw on the power of his entire race. That’s right-- he’s as strong as every Chinese person on the planet. Okay, he’s definitely in, but he should have fought the Hulk instead of Sasquatch. Cliched plot, mixed bag of characters… the true joy of this wonderful series is seeing John Romita Jr. drawing just about everybody at my own personal favorite point in his career (I believe he would have been helping to introduce the Hobgoblin over in Amazing Spider-Man right about now). Whether they get in on the big fights or not, everyone imaginable wanders through the panels. Triton, Namor, and Stingray rub elbows, and we see the earliest recorded meeting of the Illuminati. Just don’t think too hard about how all these heroes from every different time zone were all abducted while they were in costume and enjoy the parade of JR Jr. superhero dustups. A few examples:
Daredevil fights dirty against the Marvel Universe’s #1 badass, Iron Fist. Danny Rand was one of my favorite characters from this era, and he would have been able to clean Murdock’s clock if the fight hadn’t been interrupted. More conclusive is Iron Man, Arabian Knight and Sabra clobbering Captain Britain, (the Savage) She-Hulk and Defensor.
  One of the coolest set pieces I’ve ever seen in a comic comes in issue 3 of the series, as the Black Panther battles Wolverine amidst the terracotta army statues which were discovered guarding the tomb of an ancient Chinese emperor a few decades back. Too bad this takes place in such a crowded comic; the idea deserves to be explored a bit more. Sadly, Wolverine’s star was on the rise at this point, so he is the winner of the tussle.  Next up, a couple teams featuring Blitzkrieg, Storm, Captain America, and Shamrock (and the aforementioned Collective Man, putting the hurt on Sasquatch) mix it up in a jungle setting. Shamrock’s “luck o’the Irish” powers get the better of Cap, but Storm sensibly pastes her German opponent.  The Grandmaster and his pawns ultimately win the game, but his opponent is revealed to be Death, so the outcome is rigged against him. His goal was to bring his dead brother, The Collector, back to life, and Death grants his wish for that opportunity-- by exchanging his own life force. We readers were given a similar dubious outcome with this series; a great idea for a wonderful limited series, which would one day grow into many-headed monsters like Civil War. Labels: way back machine
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Monday, July 21, 2008
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Posted by
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7/21/2008 10:31:00 PM
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Way Back Machine 101, pt. 4
Fantastic Four 48-50
There’s simply no excuse for missing this one. If we assume funny books are actually a valid art form, then this story is our Mona Lisa, our Citizen Kane, our Sgt. Pepper-- our Da Vinci Code. Everything comics are capable of communicating, their grand cosmic scope and subtle human experience, is distilled into the wonderment which is spread over the three issues which are commonly called “The Galactus Trilogy.”
 It wasn’t until these issues came out in Masterworks form that I was able to read the story as originally presented. I first saw it in one of those oversized treasury editions that Marvel used to put out, and assumed I had a heavily edited version of the story; the page count of the Fantastic Four’s first encounter with Galactus and the Silver Surfer only came to about enough to fill two comics, not the three which must have comprised the “trilogy.” I was both right and wrong; the first half of issue 48 is actually the conclusion to a long-running Inhumans storyline, while the back half of issue 50, after Galactus has left, is all subplot and character development as Johnny Storm moves off to college and a new villain is introduced hatching his plans. So, yeah, I had about an issue’s worth of pages trimmed from that treasury, but all the Galactus material was fortunately intact.
 Stan suggested to Jack for the plot, “the F.F. fight God,” and Jack sent back pages of omens and signs presaging the arrival of a prophet, all the trappings of a classic myth set in modern day New York City. Here’s what our heroes witness upon their return home from their adventure in the Hidden Land: the skies turned to fire as the people panic in the streets. Soon the fire turns to a sea of stone hiding the sky, and we later learn this is the work of the Watcher, who is trying to conceal the planet from the figure approaching from deepest space on the back of a silver surfboard.  The Watcher’s efforts fail, however, and the stranger from the stars (who looks strangely like a hood ornament and whose ridiculous form of transportation Jack actually manages to sell to us, he’s that good) sends a signal back to the stars he traveled from. Too late, the Thing clobbers him from his perch atop the Baxter Building, sending him flying over the rooftops of the city. The damage has been done, however, as a wonderful Kirby spaceship collage presages the arrival of the big G.  The cool thing about Galactus is, he’s not a villain. He needs to eat to survive, he’s just a being of such a higher order than we mere humans that he doesn’t view us as being worth consideration. Most humans don’t get worked up over the morality of a chicken sandwich (besides vegetarians, obviously), and we’re closer to chickens than Galactus is to human. Rather than a villain, I view Galactus as an analogy to our own strip-mining, oil-guzzling, toxic waste-dumping selves, stripping away all the resources of a planet without any consideration for the cost. Stan and Jack’s depiction in issue 49, as related by the Watcher, seems to back that up:  So, the FF are facing their most desperate battle with the fate of the entire world on the line… and losing. Galactus is just way out of their league, and all their powers add up to a goose egg for the chances of Earth’s survival. Salvation instead is going to come in the form of a blind sculptress named Alicia Masters who takes in the Silver Surfer, still dazed from the Thing’s attack. His encounter with her and the conversation they share awakens all the sentimental old humanoid feelings the Surfer harbors somewhere inside that shell, and he decides he can’t let a planet full of people like her get reduced to dust.  The Watcher, meanwhile, has sent the Human Torch on an errand. Flying through a Clarke/Kubrick-style space warp, Johnny Storm arrives at the home of Galactus, a Mobius-strip space station chock full of scientific wonders beyond human ken. Somewhere on this vessel is an artifact which might help the humans in their fight against Galactus. But the Torch isn’t going to find it and return in time…  …unless Galactus’ former loyal servant turns on his master and buys some time. He ultimately fares just as poorly as everyone else-- he’s fighting with power given to him by Galactus to begin with-- but manages to hold the line long enough for the Human Torch to materialize and hand over to Reed Richards a doomsday device called the Ultimate Nullifier.  The nullifier is a weapon capable of wiping out everything in existence, Big G included. Mister Fantastic threatens to eradicate the cosmos if Earth isn’t spared, and Galactus falls for the bluff, packing up his world crushing machines and leaving-- but not before dealing out some heavy handed punishment to his former herald, stripping him of much of his power and imprisoning him on Earth.
I really envy those readers who encountered these stories and their contemporaries when they were newly minted. Imagine picking these issues from the spinner rack in a mom and pop store and encountering these characters and concepts for the first time; those silver age books were buzzing with wonder and discovery. How long has it been since we were given a new Galactus, or Inhumans, or Savage Land, or Negative Zone? I find a lot of faults with modern comics, but really, I'd shut up if they weren't simply boring. Labels: way back machine
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Tuesday, July 15, 2008
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Posted by
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7/15/2008 12:25:00 AM
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Way Back Machine 101, pt. 3
Another book you had better have already read:
Uncanny X-Men #137
Remember the sequel Charles Dickens wrote to A Tale of Two Cities, wherein we discover that Sidney Carton had another look-alike whom he hypnotized into believing was the barrister, and it was this unknown stranger who went to his death in place of Charles Darnay at the end of the novel while Carton sought refuge for a few years in America? You don’t remember that? Maybe because Dickens didn’t write it because it’s a STUPID FRIGGIN’ IDEA.
 Do I sound a little bitter about something? Maybe so. Everyone’s got their favorite run of a series ever; for some it’s the Lee/Kirby FF, for others the Miller Daredevil. For me it’s the Claremont/Byrne X-Men, which I discovered just before the Dark Phoenix storyline was starting to come together. Here’s the quick version: the X-Men are coming off from a desperate battle with the Hellfire Club when one of their own members becomes overwhelmed and driven mad by her own power. After a harrowing couple encounters and the death of an entire alien world, Professor X has managed to contain the Phoenix entity within Jean Grey’s mind-- only to have the entire team whisked away by aliens to answer for crimes committed by Jean while she was under the influence of the Phoenix. The X-Men must battle an outer space version of the Justice League to protect their friend from a death sentence-- and get their butts soundly kicked, until the Phoenix force busts loose again and crushes everyone. Jean asserts her humanity long enough to realize those around her will never be safe from her power, and chooses to kill herself to protect those she loves.
  Hey, is that...? Yeah, it is. Moving on... This story, culminating in a heartbreaking farewell between Jean and Scott Summers, made ten-year-old Craig cry (I was a sensitive lad). As with the previous post, death was still a rare occurrence in comics (by 1980, Gwen Stacy was still the only precedent and resurrections hadn‘t become commonplace; I don’t think Elektra had even bit the dust yet) and still had a huge impact on the readership, and this remains my favorite comic story ever-- except, oh yeah… …someone later had the brilliant notion to tell us it was a look-alike that got killed so they could sell a book called X-Factor and suck all the resonance out of one of the most emotionally powerful comic stories I’ve ever read. Thanks.  I really, really, loved this series back in the day. The X-Men were a colorful crew with varied personalities, not a uniformly brooding and nihilistic bunch as they later became. My favorite was Nightcrawler, the guy who had every reason to be bitter about his ticket from the genetic lottery but was actually the lighthearted optimist of the group. This new band of mutants was as multicultural as the bridge of the Enterprise yet fit together like a family more than any other group I read about. Then, of course, there’s Wolverine…  Wolverine was the ticking time bomb Cyclops always struggled to keep in check, not the sage-like ronin badass Claremont later decided he should be. His persona was entertaining but not yet overbearing, being balanced by the rest of his teammates. And oh, yeah, he didn’t have a healing power making him a boring one-note caricature. Logan first appeared in Hulk #180-182 before moving on to Giant Size X-Men #1, then Uncanny X-Men #94. The words “healing factor” are casually dropped into a conversation by Claremont in issue 142. Imagine, if you will, Stan Lee suddenly declaring in issue number 52 of Amazing Spider-Man that the title character had always been able to talk to spiders. This reference to Wolverine similarly came out of left field a couple years after I had become familiar with the character; previous issues had shown him in as much physical danger as the rest of the group. He sports stitches in one issue, refers to being “black and blue for a week” after a fight in another… It’s worth noting that the element that was blown way out of proportion and turned Wolverine into the most annoying character of the past several years was a late addition by Claremont, shortly before Byrne (who was frequently listed as “co-plotter” during the best parts of the series) made his exit.  How good was the Claremont/Byrne X-Men series? Well, it propelled the mutant books through years of lameness to follow. If we disregard every X-Men story that later ripped off the Dark Phoenix issues or the Days of Future Past two-parter, I think we’d be left with about two dozen comics and half a movie. *yes, I know Claremont and Byrne had intended Jean Grey to live through this issue but were overridden by an editor who insisted she die. The story still packs a huge whallop and shouldn't have been revised. Labels: way back machine
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Monday, July 07, 2008
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Posted by
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7/07/2008 02:41:00 PM
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Way Back Machine 101, pt. 2
More comics that should be required reading for anyone that likes comics:
Every now and then I mention a book that wasn’t actually mine back in the day, but I only got to experience vicariously from the neighbor kid’s collection. This one was the most painful to have so close yet always out of reach; only when I was very lucky was I allowed to flip through the pages of Amazing Spider-Man #122.
 I’m about to commit heresy with this next sentence: While Miller and Moore wrote some incredible stories with Watchmen and Dark Knight Returns, they didn’t actually bring anything new to the table. All the credit they get for deconstructing the superhero concept and bringing darker, more adult themes to comics-- well, Stan Lee got that ball rolling in 1961 at Marvel, and it peaked right here. I hadn’t yet entered kindergarten when this book blew me away with it’s very adult depictions of drug use, murder, grief and single-minded revenge. By the time the Punisher was introduced in this title seven months later the pendulum was swinging back to tamer, more family-friendly fare, but for a few years culminating with this very issue the Marvel universe had been a pretty dark place.
Starting with the most prominent point: a character who had been a major part of the series for many, many years has just died! The book opens with Spider-Man holding Gwen Stacy’s broken body atop the George Washington bridge while the Green Goblin circles, gloating. A modern reader wouldn’t bat an eye at this development; we’ve seen enough deaths and resurrections in these books over the years for us to be good and jaded. But this was the first time cold, hard, mortality had made a significant impact on a comic’s status quo, and it was as big a change as if Lois Lane had fallen from that bridge. Anyone care to name a major character in a comic series that had died before 1973? (I can think of one that had two different death scenes, but I’m not telling.)
 Check out the background in that splash page. Gil Kane captures the dizzying height of the bridge, as well as the far-reaching depth of the city beyond. Both he and Ross Andru after him did a splendid job of creating an environment these characters moved through, rather than dispensing endless pinup shots like most modern artists; as a kid I had a sense of what Spider-Man’s New York looked like, from this infamous bridge to Times Square to Rockefeller Plaza. I was a kid living in the Midwest, but New York lived and breathed for me through the pages of these books. I can’t say that flavor is captured by any present-day book, not even the precious Gotham of a Batman comic. Here’s my childhood hero, right after he’s handed over his girlfriend’s lifeless body to a waiting ambulance. Things go sour pretty quick with the police who want to take him in for questioning; after he swats them away, they actually empty their sidearms at him! Anyone who doubts this sort of storytelling was way ahead of the curve, let me remind you that Batman was still playing charity baseball games for Commissioner Gordon over in the DCU.  The somber tone of this issue darkens even more when Peter Parker goes to visit his best friend, Harry Osborn, in order to try to learn the whereabouts of Harry’s father, the Green Goblin. Problem is, the Goblin’s appearance was precipitated by Harry’s latest descent into drug abuse. When Peter arrives to see his pal, Harry is having a bad acid flashback and can’t offer much help. Given an opportunity to help his best friend or continue his search for revenge, Peter turns his back on Harry as he begs for help. This scene is more chilling than anything I’ve seen in any comic, ever.  (Let me add that I was hugely disappointed when the second Spider-Man movie showed Harry Osborn with a more socially acceptable drinking problem. A thirty year old comic had the stones to show a character dropping acid, but a recent movie found the issue untouchable.) With Joe Robertson’s help, Peter tracks the Goblin to a disused warehouse owned by Osborn. The final battle ensues, which quickly evolves into the kind of one-sided fight I enjoy as Spidey gives the Goblin a thoroughly savage beating, nearly killing his foe before finding his inner hero and restraining himself. As Spider-Man promises to drag the villain to jail, however, the Goblin manages to do himself in with his own damaged glider (yeah, I bitched about this kind of “convenient accident” in superhero movies recently, but this was my first exposure to it). As Spider-Man stands over his foe’s corpse, he remarks that seeing his girlfriend’s murderer die only leaves him feeling empty, adding a layer of futility to the grief that pervades the book.   An editorial later explained the necessity of this story; after years of their on-again, off-again relationship, the characters of Peter and Gwen were in a rut, so they wisely decided to do something radical to shake up the status quo and let newer, more unpredictable storylines emerge. Up until this point, Mary Jane Watson had been painted in her infrequent appearances as a shallow, thoughtless party girl whose only function was to make (her boyfriend) Harry Osborn’s life hell. The story closes with a series of panels which offer new possibilities for this cast of characters. Labels: way back machine
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Wednesday, July 02, 2008
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Posted by
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7/02/2008 01:05:00 PM
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Way Back Machine 101
Okay, Matt throws out the Intelligence Supreme as next in line for Character Wednesday and some people don’t know who that is, which begs the question: haven’t you read the original Kree/Skrull war by Roy Thomas, Neal Adams, and the Buscemas? Sure we’ve all got our varied tastes, but I’d expect any film fanatic to have seen Citizen Kane, and there are classic comic stories that predate Watchmen that all American schoolchildren should just know about. If I say “balcony scene”, you know what piece of literature I’m referring to, right? Likewise, anyone that spends a significant amount of time in a comic store better know what it means if I say “Ant-Man running around in the Vision’s innards with some mind-boggling Neal Adams art.”
In picking out books to write about here, I’ve deliberately avoided comics that I figured everyone should already be familiar with. But for Batman Movie People and DC people who don’t look past “pre-Crisis”, maybe a few weeks of Way Back Machine 101 are in order. There’ll be a test at the end of this, and anyone caught copying Matt’s paper will be expelled.
We’ll begin with the story that got this started: Please open your DVD-Roms to the beginnings of the Kree/Skrull war in Avengers #93.
 Roy Thomas had a number of subplots bouncing around the series which were finally coming together when Neal Adams came on board with this issue. The Avengers (Quicksilver, Scarlet Witch, Vision and Goliath*) had just been discredited for harboring the fugitive Kree alien Mar-Vell when a trio of founding members showed up and invoked a clause in their charter to disband the group. Strangely enough, those same founders show up at the beginning of this issue with no idea why the Avengers are absent, and are surprised when a mortally wounded Vision collapses in their meeting room.
We’ll learn later that the Avengers who dissolved the group were actually Skrull imposters, and the disgraced Avengers were led into an ambush by three of the four Skrulls which menaced the Fantastic Four all the way back in FF #2. But first, our heroes have to find a way to revive their critically injured android member to learn what has been happening… which brings us to the segment that makes this issue such a classic.
Turns out the Avengers have a resident android expert on staff; Henry Pym, currently sporting his Ant-Man attire, creator of the evil robot Ultron which in turn created the Vision himself. What do you do when you’ve got a sick android and a scientist that can dance on the head of a pin? It’s fantastic voyage time! Neal Adams delivers a scintillating tour through the interior of the Vision as Ant-Man runs a gauntlet of robot antibodies in that surreal environment. This segment is a deviation from the overall story, but is so incredibly beautiful it nearly steals the show from the rest of the series.
  The repaired Vision leads the group to an isolated farmhouse where the ambush took place; after meeting up with the missing Goliath, the group finds themselves in combat with the aforementioned group of Skrulls disguised as the Fantastic Four. Meanwhile, Mar-Vell and obscure supporting character Carol Danvers are loose inside the Skrull hideout, where the Kree soldier decides to assemble a (potentially deadly if it fell into the wrong hands) Omni-Wave Projector to warn his people of the looming Skrull threat.  Turns out the whole scenario was an attempt to trick Mar-Vell into making the device for the Skrulls to study; Carol Danvers reveals herself to be the Super-Skrull, who clobbers Captain Marvel-- but not before he can destroy the Omni-Wave. The chapter ends with Mar-Vell, Quicksilver and the Scarlet Witch taken captive by the Super-Skrull as his rocket ship blasts back to Skrull space.  The next few issues are filled with Inhumans, Mandroids, Nick Fury, Buscema brothers, and ginormous space battles until the concluding chapter brings us another milestone in comic literature: the moment the Intelligence Supreme of the Kree Empire taps the human genetic potential within Rick Jones, unleashing powers that enable him to summon a host of heroes from the Golden Age comics of his youth to clobber an army of bad guys and end the Kree/Skrull war. *Anyone that asks how Goliath and Ant-Man can appear in two different places in the same 1972 Avengers story has to stay after class.
Labels: way back machine
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Thursday, June 19, 2008
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Posted by
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6/19/2008 12:29:00 AM
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Way Way Back Machine
Hail Ditko!
My intention starting these posts was to bring out comics that I fondly remember from the spinner racks many moons ago which seem to get overlooked in discussion in the present-day; books from back before Marvel went corporate on us, yet after the oft-reprinted and very familiar silver age material. I’ve been enjoying the Steve Ditko Amazing Spider-Man issues so much while I plow through my set of Marvel DVD-Roms, though, that I thought I’d throw a little love his way.
Like I said, “oft-reprinted”; I’m reading through the discs in chronological order, all together, so I get to have some context for what was on the shelves on a given month in 1964 (I’m about to hit the Hulk’s return to monthly publication in Tales To Astonish). This means that the biggest chunk of what I’m starting with are books that I’ve read a zillion times in reprint; it won’t be until the late 1960’s-early 70’s that I hit a gold mine of stories I’ve never seen before throughout all seven discs (well, 6 actually, having read every Amazing Spider-Man at one point or another). While most of what I’m reading through is familiar at the moment, I‘ve been struck by a particular facet of the coolness of Steve Ditko.
Like Kirby, there’s little I can add to what has been said about Sturdy Steve, so I won‘t talk much before I get to the pretty pictures. Stan Lee did a brilliant job of making the character of Peter Parker and his complex supporting cast real to the previous generation of readers, and it’s good that he did-- because there was only one noteworthy new villain created in the sixty-odd issues after Ditko’s string of bizarre antagonists filled Spidey’s rogues gallery. But what’s grabbed me most about Ditko’s art this time around is this:
Those fight scenes at the end of each issue (great build up for each of these by Stan and Steve, by the way-- I actually still get excited approaching the climax of every comic) are almost always set in the most bizarre surroundings imaginable. Ditko incorporates the setting into the action to such a degree that the background almost becomes a character in the scene in and of itself! I decided to do a Ditko post so I could throw out some of my favorites:
Spidey and Doc Ock crash through a skylight-- into a sculptor's studio!
An abandoned Spanish fort in the Florida Everglades (lots of cool panels in this issue, but I especially like the shot of the Lizard coming through the opening in the ceiling)!
 The Vulture flies though the interior of the Daily Bugle building!   Battling Mysterio on a sci-fi movie set! Imagine the boredom of this scene set in the present day-- crashing into a giant blue screen.  Follow Spidey through a boat while he battles Doc Ock again!  Of course, we all know Steve Ditko is brilliant, but as I started reading the series issue-by-issue this particular element of his work really leaped out at me. I’m looking forward to the Hulk series he drew in Tales To Astonish-- a rarely reprinted run I’ve never read before! (the watermarks you might see on some of the scans are visible when you print a comic from the DVD-Rom; presumably to keep me from passing bootleg copies of ASM #1 at conventions.)
Labels: way back machine
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Wednesday, June 04, 2008
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Posted by
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6/04/2008 12:33:00 AM
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Way Back Machine
There’s a pile of bills to be paid, I’ve just undergone a huge upheaval regarding my own employment, I’ve got two kids to raise in these uncertain times, the economy is melting down, our country is waging an illegal war and torturing people in my name, an election is looming which may echo the poor outcome of the previous two, and global warming promises worldwide famine and new disease by the time my grandchildren are coming of age. What I need now more than anything else is the simple escapism of a shallow four-color funnybook! I’ll just reach into my long boxes at random and…
 Ah, geez, I pulled out Warlock #11.
Adam Warlock makes the Silver Surfer look like some carefree, happy-go-lucky cosmic swinger. All the angst and overwrought philosophy Stan managed to instill in Norrin Radd would only fill a couple panels in the pages of Jim Starlin’s classic series. Twenty-odd short pages is all it takes to have the bleak meaninglessness of existence delineated for the casual reader before sending them back into the cold, uncaring universe.
An old Lee/Kirby Fantastic Four comic had a story featuring a “hive” of scientists hatching a cosmic superbeing known as “Him” out of an enormous cocoon. Him bounced around a few issues of Hulk and Thor before being renamed Adam Warlock and given his own series as a sullen and brooding galactic wayfarer. Warlock’s world was so perilous that Thanos (Marvel’s answer to Darkseid) only rated supporting character status, taking a back seat to the greatest menace… Warlock’s own inner demons.
Our protagonist had encountered a religious movement enslaving the minds of people across the galaxy; even more troubling was the discovery that the church’s maniacal leader was his own future self! It seems Adam Warlock is destined to one day become corrupted, seize power, change his name to “The Magus”, and sport an afro on his way to universal conquest. Peter David did the same thing with a Hulk storyline, but didn’t give Banner a new hairstyle as cool as this.
 Thanos didn’t need the competition in the universal conquest department, so he offered to step in and help Warlock with the most obvious solution: find the critical junction of his life when he is on the path to becoming the power-crazed madman, and killing himself! As Thanos holds the Magus and his army at bay, Warlock is transported to the strange Ditkoscape of his own karmic path to isolate the pivotal moment of his own future.  Of course, the hero always finds a different alternative in the end, some brilliant inspiration to reverse the inevitable and save the day, providing everyone a happy ending, right? Right…?  Well, damn. To add insult to injury, Warlock returns to the present after having killed his future self and discovers that in the newly revised timeline, a completely different church has filled the void left by the Magus' absence. With his own looming murder fresh in his mind, our hero can face his final days knowing his sacrifice didn’t really change anything.
Funnybook, my ass.
Labels: way back machine
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Friday, May 23, 2008
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Posted by
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5/23/2008 08:29:00 AM
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Way Back Machine
This comic gave me nightmares when I was nine years old. I literally hid under my covers because of Peter Parker, the Spectacular Spider-Man #28.
 The villain so prominently featured on the cover is Carrion, who is no less than a flying corpse with super-powers. He represents an element of the Spider-comics that have made them my favorites since I was a kid: the mystery villain. From the Green Goblin’s first appearances to the Jackal, Green Goblin III, Hobgoblin, the Rose, to the present day Menace and Jackpot, Spider-Man readers frequently get to play a game of “guess the mystery-villain”, wherein a recurring nemesis’ shocking true identity is concealed for a number of months while the readers get to play guessing games and wager on the ultimate revelation of the villain’s identity. I really dig the mystery villains-- the Jackal story was my introduction to Spider-Man, and Carrion is an extension of that original clone story.
Amazing Spider-Man #149 ended with Parker’s college professor, Miles Warren/The Jackal, coming to his senses and sacrificing his own life after cloning everyone in sight as part of a bizarre plot to punish Spider-Man for his perceived role in Gwen Stacy’s death. Carrion haunts this series for several months before actually confronting our protagonist, and the story ultimately concludes with the revelation that Carrion is a clone of Warren that was overcooked in the lab because Warren had left the oven on before he died, full of the original model’s loathing for Parker but unaware of the Jackal’s ultimate change of heart and sacrifice. (This origin was later retconned all to hell and back, but we’ll ignore anything published after 1992.)
 I didn’t know any of this yet when I read this issue; all I saw was that a friggin’ flying corpse was attacking Peter Parker! The total creepiness of Carrion’s premise and his physical appearance was bad enough, but what adds the final element of horror to the issue is that Carrion attacks Peter Parker as Peter Parker, the human side of the character the reader identifies with rather than the fantastic figure we project ourselves onto; he seems in the reader’s mind to be as vulnerable as any of us would be if a friggin’ flying corpse was attacking!  This was another of the comics that the neighbor kid owned and I only got to read when he was feeling generous. I tried tracking it down years later, only to discover that it was a tough book to get my hands on. What gives? Oh, waitaminnit… Those scary-as-shit panels I’ve been talking about above? They happen in the final four pages of the book. The bulk of the first half is devoted to the conclusion of the previous issue’s storyline, teaming Spider-Man up with Daredevil. And hey, who’s the artist on this story, drawing Daredevil for the first time ever in his career? Yep, that’s Frank Miller. Here’s some of Miller’s first ever Daredevil story:   My fondness for the character of Carrion and the effect this issue had on me was only reinforced when I finally caught up with this issue and saw that Frank and writer Bill Mantlo had done such an incredible job of scaring the bejeezus out of me with those four pages that I thought the entire issue revolved around them. Labels: way back machine
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Thursday, April 10, 2008
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Posted by
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4/10/2008 09:39:00 AM
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Way Back Machine
I got enough cool stuff at Gem City to keep the WBM going for some time, but I’ve had this one on deck for a while so I’ll first resume my posts with:
 Marvel Feature #11
This book blew my mind when I was a kid. That’s the Thing and the Hulk, right? They’re both good guys. But wait… they’re fighting each other in this issue? Holy cow, the good guys are fighting each other in this issue! And that’s the Thing and the Hulk… they’re both really strong guys! I don’t know who would win, but that would be one heck of a fight!
Okay, so time has taught us that the Hulk will beat the stuffing out of the Thing every time they have a fair fight, all the way back to their first tango in FF #25. This appearance was only their third or fourth such meeting, however, and it was a time when there was a significant turnover in the readership from year to year, so it was still something of a novelty to have these two goliaths pummeling each other. As you might gather, it was my first exposure to that wildest of concepts, the superhero battle, so this comic holds a special place in my heart.
This was the Thing’s first ever team-up book; a couple issues like this were successful enough to launch his own title, Marvel Two-In-One, a few months later. Writer Len Wein and artists Starlin & Sinnot did young Craig the following wonderful service back in 1973:
 These are the panels wherein I first learned the secret origin of the Fantastic Four. This was the primer for that vital part of my education as I was first getting to know these characters and the strange world they occupied, like the comic book equivalent of a first grade history lesson about George Washington. How important is that in the grand scheme of things? Well, over three decades later I’m writing about comics on this blog, so I guess you might say it ruined my life.
(pardon the erratic image quality while I’m tinkering with a new printer/copier/scanner)
The plot is pretty simple: old FF villain Kurrgo, Master of Planet X, has gotten together with the Leader and placed a bet: each will pick a champion to battle on their behalf and the winner gets all the scientific knowledge of the loser. The thing is transported to a ghost town somewhere out west where the leader briefs him on the situation: he must get past the Hulk in order to deactivate an Ultrex Bomb, or all THREE BILLION souls on Earth will perish. (Has it only been three and ½ decades? My, we’ve been fruitful…)
But who cares about the plot? Here’s what we came for: The Hulk’s appearance here scared the bejeezus out of me when I first saw it.
 Oh, god. This is wonderful. Here’s some more:
 Starlin does a great job of using the props the ghost town setting has to offer as the battle rages along. Mere words cannot describe my love for this comic. Here’s how it ends: the Thing manages to wreck the bomb, only to discover it’s a fake. The bet between the villains gets called off when it is revealed that Kurrgo is cheating by augmenting the Thing’s strength-- not that that seemed to help too much. The two protagonists get to trash a giant robot, then a spaceship blows up. The Thing is left to start walking towards home from the desert as the Hulk bounds away over the horizon.
Thanks, Len and Jim, for ruining my life with your wonderful comic.
Labels: way back machine
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Thursday, January 03, 2008
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Posted by
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1/03/2008 10:16:00 PM
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Way Back Machine
I had intended to submit this one a couple weeks ago as a “sweet Christmas” themed post, but things were a little hectic over the holidays. My apologies. It doesn’t mean I don’t love you all, nor does it mean it’s too late to throw an old Isaac Hayes LP on the turntable and curl up with Marvel’s answer to blaxploitation cinema:
Luke Cage, Hero For Hire #5
I’ve previously written about the Power man/Iron Fist era of this series, which was where I first encountered this character. The depiction of Luke Cage in those later issues was pretty watered down, to say the least; if my eight year old self had stumbled across this issue first instead, well… let’s just say that a kid growing up in the suburban Midwest wasn’t the target market for the exploits of Mr. Cage.
Luke was the original working class super-hero; he didn’t get to fight Galactus or Doctor Doom, instead being pitted against low-level gangsters and street thugs in his earliest appearances. Like any cinematic private eye of the era, he took the jobs other superheroes wouldn’t do, no matter how undignified, to make himself the bread he needed to get by. His powers were pretty minimalist-- bullet proof and strong-- so his earliest adventures didn’t read too far outside the genre mined by Shaft or (my personal favorite) The Black Six. The criminals he battles in this issue even complain that he doesn’t fight fair, despite his enhanced abilities. Luke was a jive talking soul brother, a child of the ghetto, and only one writer could capture that voice in 1972: future West Coast Avengers scribe Steve Englehart.
No, really. All kidding aside, Englehart does a sweet job with this issue. There are a couple lines of dialogue that absolutely slew me-- like these panels:
 Man, there was a time Englehart could do no wrong. I have no idea what happened to him after Reagan took office. The pencils for this issue was provided by George Tuska, who was ubiquitous for much of this decade, having excellent runs on the Avengers and Iron Man as well as this book. His figures have a fluid quality to them, like a less moody Gene Colan, and his faces are wonderfully expressive. He’s one of my favorite artists everyone seems to have forgotten about. Our story: Luke finds himself pitted against Black Mariah, one big momma who runs a ring of fake police cars and ambulances. They pick up newly deceased persons and steal their possessions, gaining access to their homes and offices for later plunder simply by stealing the keys from the corpses. Here’s Black Mariah herself: I’ll confess I’m not too sure about this character. I got the same feeling reading these panels as I might get reading a World War II-era comic and seeing the depiction of the Japanese.  Behold Luke Cage in terrifying battle with Black Mariah herself! Remember what I said about “undignified”? Tony Stark wouldn’t be caught dead in this fight scene. Despite his earlier tendency towards fighting dirty, the future Power Man is disadvantaged by his reluctance to fight a woman. What a noble guy. Take another look at those panels, if you can. That’s Avenger material there, baby. Labels: way back machine
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Wednesday, December 05, 2007
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Posted by
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12/05/2007 03:43:00 PM
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Way Back Machine
Marvel Team-Up #4
I don’t know how this book ended up in a 50 cent bin at MidOhio, but I certainly wasn’t going to argue with the guy behind the table. I remember this story from one of those oversized treasury editions Marvel used to put out back in the day before trade paperbacks. This was my first exposure to the X-Men, whose own book was in reprint at the time this issue came out; Wolverine was still a minor Hulk villain and the mutants wear their old school uniforms in the story (briefly) to reflect how they appear in their own comic rather than the Neal Adams models. Anachronistically, the Beast doesn’t appear, as he’s still in hiding rather than show his friends he’s gone all blue and furry.
I said they wear the school uniforms briefly—only when the characters are being introduced. In the next scene they show up looking like a mutant mod squad. Cyclops projects cool with his dark glasses and suit, while Iceman sports the unbuttoned-to-the-naval shirt and big medallion. Angel appears in this scene in his own suit, but throughout the rest of the book wears only a pair of dockers as he flies barefoot and bare-chested. The group rides into battle this issue in these getups, and as dated as they are it strikes me as more edgy than the leather-jacketed biker outfits they have tended to wear recently. I’d like to see them switch back to this look; Wolverine could choose between the necktie or the big medallion.
 Here’s the story: 1) Spider-Man is ill, having contracted a blood-borne disease from his last dustup with Morbius, the living vampire. While tracking down a scientist who might help, he discovers that Morbius has already kidnapped the man, and gets blamed for the crime himself. Turns out the scientist is an old colleague of Professor X, who assembles his students to track down Spider-Man and rescue the missing scientist. The mutants confront the wall-crawler… 2) …and a type 7 “superhero misunderstanding battle” breaks out. Check out this handful of panels wherein every single character gets to demonstrate their powers for any new readers who aren’t familiar with them. That’s excellent storytelling on the part of Gil Kane (we can thank writer Gerry Conway for the excellent dialogue: “Use your eyes! Your eyes!”). Before the fight concludes, Spider-Man collapses from his illness and is hauled back to Westchester, where Xavier figures out that he has mere hours to live unless the X-Men can track down Morbius and create a vaccine.  1) Morbius has holed up with his victim in an abandoned building somewhere. He originally hoped the man might help cure his condition, but now he’s having second thoughts and might just open his jugular. He gives the scientist a break, choosing instead to go kill a couple muggers (his crime apparently being lessened because these were bad people to begin with). His victims cry out loud enough to draw the attention of Angel who is searching nearby, and the X-Men roar onto the scene sqealing the tires of their sports car to confront the vampire. 2) The big issue-ending fight breaks out as Morbius makes short work of the mutants and comes across as far more evil than in any other book I’ve seen him in. He gets the drop on everyone except the ultra-cool Cyclops, who in 1972 could reflect his eye beams off of mirrors to take out an enemy. Xavier probes Morbius’ mind for the location of the missing scientists and the gang makes it back to the mansion in time to develop a cure for Spider-Man.  Why have I numbered the segments in this fashion? Because that’s how a modern writer would break the story down to stretch it over four issues and rip off the readers paying for the series. This is another of those super-compressed issues that I love, an engaging, multi-layered read that makes you feel like you’ve been away for a while when you close the covers, the kind that emphasizes story content rather than giving you twenty pages of mood and atmosphere and little forward momentum. I spent fifty cents for a story a new series would charge about twelve bucks for—and I’ll wager the artist would be no Gil Kane. I’m as happy as Spider-Man himself by the end of this story, but I can’t thank his rescuers in the same fashion he does: here he is delivering a personal message to Jean Grey. Gwen Stacy still has a few months to live over in Amazing Spider-Man, but Peter Parker is already showing a preference for the redheads. Labels: way back machine
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Friday, October 26, 2007
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Posted by
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10/26/2007 09:15:00 AM
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Way Back Machine

Daredevil Special #1
My disappointment at Gene Colan’s non-appearance at this year’s MidOhio Con is tempered somewhat by the fact that I did get to meet the man many moons ago, back when I was in high school. He turned up at some small show here in Columbus (this being back when MidOhio was held further north each year) and I got his signature on a Howard the Duck as well as this particular issue of Daredevil. I dusted the annual off recently for a review here on the blog, and all I can say is… I’m sure glad I got that Howard the Duck signed.
Colan’s art is wonderful, don’t get me wrong, but to me Daredevil has always been Marvel’s honorary DC series. Like Iron Man and Thor, he lacks a compelling backstory to support the basic concept of the character, and he has the added burden of the most absurd rogue’s gallery—a bunch of losers who would fit right in with the Rainbow Raider and Calander Man. I’ll confess that the Ann Nocenti/Romita Jr. run on the series is actually among my favorites ever (a head-bending road trip guest starring everyone from the Inhumans to the Silver Surfer), and Frank Miller made some of the Best Comics Ever during his stay on the series, but I’m bewildered that Daredevil was ever around for 150 issues for Frank to find a home.
Swinging through the city in his bright red garb and his wisecracking swashbuckler persona, Daredevil filled an obvious niche: his was the comic to buy when there wasn’t a new Spider-Man book on the spinner rack. The brooding vigilante of Frank Miller’s era is far removed from the happy-go-lucky swinger who quotes Jackie Gleason as he charges into battle:
 And here’s how a busy crimefighter gets the energy to battle injustice: Nutriment capsules! Gee, Daredevil, I wonder how your girlfriend ended up being a junkie…  This annual assembles the best of the worst of DD’s arch-foes for a 39 page fight scene. The only villain in the group with any street cred, Electro, is borrowed from Spider-Man, and his costume design isn’t exactly one of Steve Ditko’s finer moments. The plot centers around Electro trying to get DD’s villains together all at once to defeat him; unfortunately, they’re all very lame so it’s a one-sided yet seemingly endless fight scene. Here’s the run down: The Matador!  Dressed like the Village People’s version of Pete Best, his method of attack is to throw his red cape over someone’s head before attempting to beat the tar out of them. I don’t know what else to add about this guy, except for this panel which has some, as Dara puts it, "sweet super-villain dialogue."  Leap Frog!  Scuba fins with giant springs attached to the bottom; surely the most embarassing super-villain outfit ever. The guy I grew up next door to who tried to rob the Groveport Pharmacy disguised with a scuba mask (while his sister was ringing up customers) had a more sinister M.O. Okay, wait for it… Stilt-Man!  The secret to his longevity is that he’s actually the most menacing member of DD’s rogues gallery, even if that is kind of like taking the gold at the special olympics. He’s the only villain in this issue who merits his own splash page, even if it betrays the basic flaw in his premise. His stilts move him farther away from the target, making DD harder to hit! If he had simply adopted the identity of “Gun-Man,” he might have made a name for himself. Gladiator!  Okay, his deadly whirling blades actually do make him a threatening figure, but he chooses to hang out with this bunch, so he can’t be much more than an eighth grade shop teacher gone bad. His prison cell must have some nice bookshelves. Maybe Stan was being smarter than I’m giving him credit for here; this was the perfect book to lure in DC Comics readers who were used to seeing Ace the Bat Hound and “Boxing Glove Arrows”, sort of a transitional comic to draw them into all the really good stuff he was writing. That’s the only way Daredevil makes sense. Labels: way back machine
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Monday, October 01, 2007
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Posted by
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10/01/2007 10:39:00 AM
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Way Back Machine
A coworker told me he used to read comics and was thinking of checking back in with some of his favorite characters. I happened to have with me a book that I had picked up earlier that day while browsing a comic store; the Free Comic Book Day edition of the new Justice League of America #0. When I asked a couple days later what he thought of it, he hemmed and hawed until I told him “yeah, I thought it sucked, too.” The issue was typical of what I see on the stands; one chapter of a six-part storyline immersed in continuity references that would be lost on a newcomer, decompressed so that the plot strives to build anticipation without actually delivering any substantial story. Did the publishers really expect this piece of crap to make a new comic reader of anyone? I don’t think that’s what they had in mind.
The FCBD events have been staged around major movie releases as if the typical moviegoer might be aware that comics are still being made, and would want to go out of their way to seek out a comic store the day after seeing Spider-Man 3. Only someone working in a comic store could tell me if they see a lot of new faces after one of these events, but I’ll wager the answer is no; I’ve referred to “Batman movie people” so maybe there actually are “Rise Of The Silver Surfer people,” but somehow I doubt it. Given the impenetrable nature of the issue I sampled, I would expect that the function of the “holiday” is to try to promote brand switching among regular comic readers.
How would they do it if they were really serious about attracting neophyte comic fans? Maybe by producing a comic featuring a couple prominent characters in an original story and putting it directly in the hands of people who wouldn’t encounter a comic under normal circumstances—maybe by delivering it to the doorstep of half the people in a given city. Kind of like what Marvel did back in 1979 when Spider-Man and the Hulk showed up at my house.
Spider-Man vs. the Hulk Special Edition
Check out the blurb underneath the logo: “Advertising supplement to Columbus Dispatch.” One glorious morning a Marvel comic got slipped into the Sunday newspaper that landed on the front porch of everyone who wasn’t reading the Citizen-Journal, an edition unique to our fair city. A cursory online search suggests this comic actually appeared with variant covers for three different cities—Columbus, Chicago, and (I think) Denver. Our version strikes me as the best, even if it is an obvious cut-and-paste job: I suspect that’s an Al Milgrom Hulk alongside a Sal Buscema Spider-Man.
 While not exactly the counterculture folk heroes these characters had been a decade previous, Spider-Man and the Hulk were still quite visible. Besides their monthly comics (which could be found in most grocery or department stores—just imagine!), each had a syndicated newspaper strip and a television series. This issue is one big bundle of cross-promotion and is obviously geared towards readers more familiar with the characters from other media; the Hulk’s alter ego is introduced as “R.B. ‘David’ Banner” and goes through the entire issue grunting and growling like Lou Ferrigno’s version, without uttering a single “Hulk will smash!” The comic is sixteen pages long; four ad pages and one page for an origin recap, leaving 11 story pages to stage “the battle of the century,” as the cover says. Each character gets a couple pages of introduction as we see a wandering R.B.D. Banner get in a jam that causes him to turn green, while Peter Parker briefly deals with juggling a class schedule with superheroing before spotting the Hulk wandering onto campus to start a ruckus.  Spider-Man gets a spotlight moment with a recreation of a scene from a Steve Ditko issue from bygone years. The classic comic had an eight-page sequence showing Spider-Man buried under a ton of rubble in a flooding underwater base with a life-saving serum needed by Aunt May lying just out of reach. Our hero ran the gamut from despair to grim resolve before mustering the strength to free himself; this comic recreates the scene, condensing it down to two pages as he is buried under rubble while the Hulk’s rampage continues. Sure, it’s a ripoff of the older book, but Sal draws it so beautifully I can’t help but love this sequence. I don’t know who wrote it, (the comic has no credits) but I'll guess it was either Stan himself or someone aping his melodramatic flair. Besides obviously being pencilled by Sal Buscema, I think that’s Al Milgrom again on inks.  Marvel’s best stories were the ones with a dose of real-world relevance injected into them, and this one aims to provide some of that; unfortunately, there apparently wasn’t a whole lot of controversy in the public discourse around 1979…  Is this a great comic? Well, no, but it has a certain charm, and it was a heckuva better effort to draw in new readers than what they’ve tried to pass off lately. I was just surprised it didn’t come with a disclaimer stating that Jonah Jameson in no way represented any member of the Wolfe family. Labels: way back machine
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Tuesday, September 11, 2007
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Posted by
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9/11/2007 01:35:00 PM
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Way Back Machine

Astonishing Tales featuring Deathlok
Here’s yet another example of Marvel aiming for a more sophisticated, adult audience fifteen years before Alan Moore accepted his Swamp Thing assignment: a comics-code approved series about a cybernetically animated cadaver fighting cannibals in the future dystopia of 1988. The issue pictured above was yet another of the first comics I ever laid eyes on, though I’m not sure how this one made it into the Bogart household. The concept for the series was way over my head at the time—my then-thirteen year old brother had an eye for some of the more bizarre comics on the spinner rack and he must have slipped this harmless funnybook past the parents.
Deathlok enjoyed a brief revival a few years back as yet another boring 90’s badass; typically, the original concept was more interesting. The character was entirely Rich Buckler’s baby, though he had some scripting assistance from Doug Moench. The premise is part Mad Max, part The Omega Man: A soldier killed in a war wakes up five years later to discover he’s been converted to a cybernetic killing machine, used to do the bidding of his former superiors. He escapes into the ruined world his former masters have created, sharing his consciousness with a nagging computer that acts as a schizophrenic second voice in his head. Deathlok’s brave new world is a slum populated by cannibals, as well as an underground resistance that embraces him as a messiah figure; with the back-from-the-dead Christ symbology built into his origin story, it’s an understandable assumption to make.
 The series employs some Pulp Fiction-style time jumps in the narrative, so you needed to be a more sophisticated reader to follow the story. This was also probably the darkest, most violent series I encountered in the first two decades of my life. I’d suggest Rich Buckler even outdoes the Frank Miller Daredevil comics that came along a decade later for simple brutality. Here are a few scans from a number of issues ranging from #25-31:   Damn, I love that last one.
Unfortunately, Buckler isn’t a writer, and the series would have benefitted a great deal if he had turned more than just scripting chores over to an experienced scribe. He also could have spent more time developing the visuals of Deathlok’s ruined world, as well as photo-referencing props like helicopters and tanks. Still, the great premise of the character is enough to make him one of my favorite of Marvel’s B-listers. Labels: way back machine
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Wednesday, September 05, 2007
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Posted by
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9/05/2007 03:37:00 PM
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Way Back Machine
Accommodating the missus’ recent job change kept me away from a computer for a while, so I might revisit the August “Dark Times” theme a little later. For now, I’m getting back to the really good old stuff…
During a recent trip to a comic store it dawned on me that I’m actually getting some pretty fierce competition when it comes to digging out these old gems from the 70’s and early 80’s to share; strangely enough, it happens to be Marvel Comics itself that seems to be on the same kick. A list of new comics reads like my lineup for future WBM entries; Heroes for Hire? Iron Fist? Ms. Marvel? The friggin’ Legion of Monsters has even been referenced lately! Besides spotlighting a certain lack of creativity (besides creator-driven works like Sandman or Preacher, is John Constantine the most recent enduring original character to have been introduced—in the late eighties?), it also points to a reason I find most new comics unapproachable: they seem to be written by snarky fanboys, for snarky fanboys. Why else would I see an homage to an obscure early issue of What If? on the shelves?
Several books I have lined up to use for posts have been put on hold because they might seem to simply be reflecting a new comic on the stands, but the final straw came when I saw a new miniseries a few weeks ago that presents a bastardized take on a particular favorite of mine that I’ve been waiting to use here for some time.
Marvel Team-Up #79
This is one excellent comic book, but really, who was sitting around and said out loud, “remember that Spider-Man/Red Sonja crossover? Let’s do that one again, but over four issues!” I know Red is enjoying a revival in the wake of Dark Horse’s Conan series, but she’s got a dirty little secret I’m not sure many people know about:
Robert E. Howard only wrote one story featuring a character of this name: “The Shadow of the Vulture,” which was set during the siege of Vienna by the Turks during the sixteenth century, a couple thousand years after Conan’s time. The main character was a German knight who frequently needed rescued by, in Roy Thomas’ words, “a crimson-tressed Russian hellcat named Sonya of Rogatine, also called Red Sonya.” Thomas dug the character, transplanted her to the Hyborian age and changed the spelling of her name and, well, her entire premise, and the character took off. So basically these new comics chronicling the exploits of the character are using the Roy Thomas/Marvel character which has little to do with Howard’s creation except, sort of, in name. The Howard estate, I’m sure, is happy to collect the licensing fees nevertheless.
Moving on to this excellent old comic which has inspired the piece of crap you can buy off the shelf today: it was produced in 1978 by the dream team of Claremont, Byrne, & Austin, at the same time these guys were making the X-Men comics that propelled that series through the decades of mediocrity that would follow. It’s like a “lost” classic X-Men book, only without any mutants. The story begins when a night watchman at a museum runs afoul of a mystic amulet that possesses him, transforming him into the Hyborean-age sorcerer Kulan Gath. A big mystical ruckus erupts at the museum, cutting short an Xmas party at the Daily Bugle attended by Peter Parker and Mary Jane Watson. Pete’s girlfriend gets peeved when he appears to ditch her outside the museum, so she sneaks in herself in Lois Lane fashion. Once inside, she sees Spider-Man getting clobbered by a horde of demons—then is strangely drawn to another artifact on display, an ancient sword. Taking it out of its case, she finds herself possessed as well, transformed into an old enemy of Kulan Gath’s who jumps into the fray.
Things don’t go well at first, as the wizard puts the two heroes into a trap: suspending them bound over a mystic pool from which rises a giant, steaming pillar of doom. Wait a second-- wasn’t this featured in the Shogun Warriors post a long time ago, as well? Judging by the SW ad in this very comic, the books came out at about the same time; perhaps there was an editorial mandate regarding bondage and steaming phallic symbols on a particular month.
 In any event, things go bad for Kulan Gath because while his trap might be fine for holding Cimmerian barbarians, spider-powered captives are another matter entirely. The pair escapes and the fight gets carried outside, where the wizard and Sonja herself gets a view of our brave new world and are quite horrified. Spider-Man takes advantage of their shock to beat the villain senseless, removing the amulet in the process so the guard reverts back to normal. Crisis averted, Mary Jane does the same.
If anyone's picking up the current miniseries featuring these characters, they're probably the type to prefer the Pierce Brosnan Thomas Crown Affair to the Steve McQueen version. There's no help for those people. Labels: way back machine
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Saturday, August 25, 2007
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Posted by
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8/25/2007 03:59:00 PM
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Way Back Machine
Continuing the tour of my favorite comics from the worst era to be a collector, the mid-80's to mid-90's. Here’s a book that should have been better: Marvel’s twice-monthly anthology series, Marvel Comics Presents. A book saddled with a permanent Wolverine lead feature in the early 90’s should have had the freedom to be more experimental with it’s backup features, but except for the occasional gem featuring an obscure character they generally ran pretty ordinary material with some rather low-rent contributors. Every now and then, however, they struck gold, as is the case with this issue.
Marvel Comics Presents # 81

I’m not old enough to have collected the Barry Smith issues of Conan, but a friend of mine who quit collecting in the mid-80’s is a big fan. I broke out my MCP issues with Smith’s Weapon X series to lend him, but decided to give the comics a read first myself. I was pleasantly surprised to discover this gem of an issue in the middle of the run. Taking a closer look:
Smith’s Weapon X was billed as an origin of Wolverine, but it basically just shows everything happening to the character that readers already knew: a bunch of scientists kidnap the mutant and surgically give him a metal skeleton. The mystery of who they are or who they represent is maintained as we’re treated to thirteen issues of Logan being put through utter agony before breaking loose and butchering everybody. The only new insight we are given to the character’s backstory is in the form of the project’s leader, a bald guy who answers to the title “Professor.” This might explain Wolverine’s issues with specific authority figures later down the road. In any event, the series represents thirteen episodes of beautiful Barry Smith artwork, such as the splash page from this particular issue:
 That’s the main feature; now on to the backup stories provided by unknown artists with unexceptional talents. Immediately following the Wolverine story is… Holy crap, a Steve Ditko Captain America?!!? Eight wonderful pages, the concluding chapter of a two-part story by one of the great masters, also (like Roy Thomas from the previous post) entering his fourth (or fifth?) decade of making the coolest comics around. Ditko’s work is always a joy to behold, and he’s in top form with this story of Cap trying to unravel the mystery of the villain Wargod’s secret identity. This makes me want to dig out some of my old issues of Speedball…  The third story is an Ant Man episode drawn by James Frye, whose work looks kind of like Phil Hester’s here—but only kind of, and this was years before Hester. I’m sure to this day he treasures this comic, the issue he drew with two old school legends; him and the other kid who drew the last story in the anthology, a one-part Daredevil feature… Wait a minute, the credit box says Marshall Rogers!  Okay, so it’s Marshall Rogers as he’s heading into the “Fat Elvis” era of his career (“ Dark Detective,” anybody?) but let’s give the guy the helluva lot of respect he deserves. Kudos also to the editor who managed to get these guys all together between the covers of a single comic book; I’m surprised there isn’t a banner on the front screaming the creators’ names in huge letters, though not having it there made for one hell of a pleasant surprise as I was giving these issues a browse before sending them off. Labels: way back machine
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Wednesday, August 15, 2007
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8/15/2007 05:26:00 PM
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Way Back Machine
One tough thing about selecting books from the late 80’s/early 90’s for this series of posts: Several of my favorites from that time were graced by Jackson Guice, so I had to narrow down which of those to bring out. I first saw his work during his brief but excellent tenure on Flash, before he hopped over to Marvel to work on Nick Fury and Doctor Strange. Since Mike Baron’s writing on the speedster was a bit choppy (though still enjoyable) and I’ve already done the Steranko book, we’ll go with the sorcerer supreme instead:
Dr. Strange # 16
“The Vampiric Verses” part 3 of 5; entering his fourth decade as a comic book writer, Roy Thomas drew on his bottomless well of knowledge of comic lore to give us a story steeped in the supernatural side of Marvel history. Newcomers needn’t fear, since each issue had a “Book of the Vishanti” back-up feature that provided all the backstory one needed to get on board.
It seems several years before, a story was written in which Strange mystically wiped out every vampire on Earth—or so he thought. Turns out he missed one of his own creation. Thomas does a retcon to give Strange a dead brother whom he had tried to mystically revive early in his career. The neophyte sorcerer succeeded only in unwittingly turning his brother into the undead and protecting his sibling from the later spell.
Voodoo sorceress Marie Laveau had spent centuries enjoying immortality gained by drinking the blood of vampires; Strange’s crusade ended a sweet deal for her, until she discovered his brother and busted him out of the cryogenic freezer he was being kept in. She fashions him into a modern day Baron Blood and skips to Haiti, hiding out in Christphe’s Citadel, a fort built centuries before by an ex-slave trying to forge a black republic to stand against a Napoleonic invasion that never came. She plans to build a new vampire army there at the final resting place of many of that army’s soldiers.
 Strange and company follow, having picked up Michael Morbius earlier in the story, and enlist the aid of 1970’s relic Brother Voodoo to assist in the invasion of the fort. Things get hairy when Laveau unleashes the vampires on everybody, until Brother Voodoo plays his trump card: raising Christophe’s army from their graves for a ginormous zombies-vs.-vampires showdown that delivers six comics’ worth of goodness.  The zombie (if only Thomas had used the term zuvembie) army gives the good guys the edge to stomp the vampires, though Laveau escapes with Baron Blood since the story arc still has two issues to go. At the age of 20, I certainly didn’t mind the extended storyline if it meant Jackson Guice having two more issues to draw a villain who looked like this:  Jackson or Butch or whatever he calls himself has always been good at that. Like I said when I covered Buscema's Conan, if the artists producing the soft porn called today's comics were actually inclined to draw natural looking humans instead of fetishistic freaks, I could give them some credit. Labels: way back machine
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Monday, August 06, 2007
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8/06/2007 01:13:00 PM
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Way Back Machine
Turning the Way back Machine ahead a little this month: a survey of my favorite books from my second least favorite era, the mid-80’s to the mid-90’s (known to us all as “The Dark Times”).
Thor #406
This particular cover is one of my favorites from my entire collection.
Lee & Kirby’s collaboration on Thor was about twenty years in the past when Tom Defalco and Ron Frenz took over the series from Walter Simonson. They apparently decided that readers had gone long enough without a serious dose of cosmic storytelling to sustain them, so they dipped back into the well of concepts left by the character’s creators and for somewhere in the neighborhood of fifty-odd issues produced a retro Thor comic that remains one of my favorite runs on any series, ever. Defalco channeled Stan Lee’s hyperbolic, bombastic storytelling while Frenz captured a look evocative of Kirby that didn’t stray too far into Kirby Klone country (though later issues in the run saw him moving into a Buscema brothers vibe, which was also excellent). Each month’s Thor was like an old back issue hitting the stands for a mere 75 cents.
 In this issue, the Knights of Wundagore have kidnapped Thor’s mortal friend Eric Masterson in order to lure the thunder god to their mountain fortress. They seek to enlist his aid to search for their missing leader, the High Evolutionary, who was last seen going into space with Hercules at the end of an Avengers annual. Before negotiations can begin, however, a treacherous lieutenant sends some soldiers out to greet Thor with guns blazing, and we’re treated to the beginnings of some Lee-inspired lecturing from Thor about honor and nobility as he spanks his foes.  Thor agrees to help the Wundagorans (?), mainly to find Hercules. Along the way, his supposed allies surreptitiously secure a cell sample from the Asgardian. The search leads to the dread Black Galaxy, also called the Living Bioverse. We’re left on a cliffhanger as it is discovered that Herc and H.E. have become on with the fabric of this living galaxy.  The recurring plotline of the Black Galaxy eventually brings along Rigellian Colonizers, Living Recorders, a race of cloned deities grown from Thor’s stolen cells, and the witnessing of the birth of a Celestial from the womb of the Living Bioverse. Only Lee and Kirby themselves have ever outdone Defalco and Frenz for cosmic-style storytelling. Labels: way back machine
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Wednesday, August 01, 2007
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8/01/2007 05:24:00 PM
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Not So Way Back Machine
 Captain America #344
Breaking one of my rules here: I started these posts because in all the comic talk that flies around our gatherings, I got the impression that few people’s memories reach back before the late 1980’s, when the once-glorious Marvel had already begun it’s painful slide into mediocrity. Batman Movie People is the term I apply to a lot of readers, those who only know the Marvel of Liefeld and MacFarlane and whose impressions of Batman were defined (for better or worse) by Miller and Burton. So I decided to dig through my collection and bring out a series of books from back in the day when Marvel wasn’t too far removed from its time as a groundbreaking young upstart company.
Talk at a recent Panel meeting turned to Captain America, a couple heretics suggesting that the character was somewhat mediocre. I was about to argue that, like Iron Man, the character might lack a compelling backstory but has fared a heckuva lot better than his armored colleague in terms of great creative teams to propel the series; Englehart/Buscema, Kirby, Stern/Byrne, somebody/Zeck, even Waid/Garney. But what I had fired at me before I could begin was… Mark Gruenwald. Just like Batman movie people would say, lemme tell you…
Backing up a little: we often speak of the 1990’s as being the worst period our little hobby endured. For me, those dark times started a bit earlier, around the mid-1980’s. Marvel embraced gimmickry by applying cosmetic changes all across their line: Spider-Man got a lame black costume, the Hulk turned grey, Thor got a goofy yellow and blue outfit, Iron Man switched from gold to silver (and with the costume change, looked like he should have renamed himself Steely Dan), the Thing turned into a pineapple… while a couple of these titles had writers capable of producing good work despite these editorially mandated changes, for the most part creative teams started to become mediocre, and the books themselves were printed on a new kind of paper with garishly bright colors that were painful to look at. All this, and Liefeld/MacFarlane/polybagged die-cut hologram variant covers were still several years away on the horizon. This was my second least favorite era for my favorite line of comics (the present being the first).
Captain America endured the Mark Gruenwald years during this time. His editorially-mandated concept change involved a storyline in which the government fired Steve Rogers and gave the role of Cap to some redneck; the old Cap adopted his own black costume and since nobody could think of a decent new name, started going by “The Captain.” He was put through a series of adventures featuring the goofiest cast of oddball villains; Gruenwald was clearly competing with Englehart’s West Coast Avengers in terms of silliness and camp (though not even Gruenwald could top WCA). The nadir came in Captain America 344, when Ronald Reagan turned into a lizard and stripped to his underwear to fight the Captain.
 I was surprised to see a couple jaws drop when I mentioned this; could it be no one else remembered this milestone in goofy comic lore? So at Dara’s urging, I’ve set the controls of the way back machine a few years ahead to give you these panels of the father of the new conservative movement battling Steve Rogers in his briefs. Does anyone care about the backstory? A group of anarchists called the Serpent Society have poisoned the DC water supply with a chemical that turns everyone into rampaging snake people blah blah blah… here’s the President in his underwear:  All this leading up to a theme I’ve been considering: while we think of the 90’s as such a low point, I (like most of us) was still going to the comic store every week during that time. What diamonds in the rough was I still finding, even during those terrible years? I hereby proclaim August to be Dark Times Month, wherein I’ll haul out some books that I enjoyed during those terrible days. And I’ll even follow these weeks up with a few books from my personal Second Golden Age, the time I felt comics were as good as any I had ever read—the late 1990’s. Labels: way back machine
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Wednesday, July 18, 2007
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Posted by
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7/18/2007 10:42:00 AM
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Way Back Machine
During my last trip to my regular comic store, the one with the huge collection of cheap bronze age books, the owner pointed me to a long box he had sitting on the counter. He’d just brought in a bunch of books with 12-15 cent cover prices that were going cheap because of some water damage. I took his advice and moseyed over for a look…
STERANKO??!!?? A perfectly good reading copy of a Steranko Nick Fury for the price of a crappy new World War Hulk?!!? WAAA-HOOOOO!!
I’ve had this in reprint form for a while, but I couldn’t pass up the chance to get an original copy. I keep saying I prefer a simpler cartoony style to my comics—unless your talent is beamed in from a strange alien dimension before being passed to the comic page, as is the case with Steranko. Words fail me to describe the beauty of the guy’s work, so I’ll just make with the pictures before my inner art school dropout makes a fool of me by trying to verbalize this wonderment:
 This guy must have been bred in a laboratory, a bizarre hybrid of Kirby and Warhol. Many of these pages look like old school psychedelic rock concert posters, until you get to the bare-knuckled spy thriller action. Nick Fury hops a speeding rocket sled to escape a nuclear bomb before charging into a fistfight with the villain Scorpio, and the roars of combat drown out the Donovan you might have heard playing in the background in earlier pages.  This was a tough book to scan. It’s difficult to zero in on individual panels to highlight because Steranko puts the entire page to work, giving the lucky reader an entire page as a single composition through which the sequential narrative weaves (there’s that asshole art student talking). Check out this page, wherein a down-on-his-luck comedian pays the price for crossing the mob:  It kills me that this stuff is four decades old and no one has come close to crafting anything close to equaling this. It also kills me that I was second in line at that long box and some fool passed this book up. Labels: way back machine
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Wednesday, July 11, 2007
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Posted by
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7/11/2007 12:51:00 PM
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Way Back Machine
Here’s another recent discovery which I’ll offer up as a contender for the title of coolest comic ever created.
I recall mocking the idea of someone commissioning a Champions sketch when I saw Andy working on the piece at MidOhio last year. Having managed to overlook that title in the course of my own reading, I couldn’t imagine why someone would single out that hodgepodge of characters for a piece of original art. I have since learned my lesson. Upon learning that several issues of the series feature some early John Byrne work that I missed, I tracked some of them down and have been overwhelmed by the awesome beauty contained therein.
Whatever your favorite kind of story happens to be, this book is guaranteed to please. Perhaps you’re a lover of classical mythology; possibly you’re a fan of cold war espionage stories; or maybe supernatural horror is your cup of tea. It’s possible you have a thing for westerns, or mystery stories, or you might even want to read a book with a dose of romance. Maybe as a comic reader you’re a shallow mutant-loving fanboy, or maybe you dig the old school comics of the silver age. It doesn’t matter what you want to read, every conceivable form of literature is rolled up into the pages of comic goodness known as—
The Champions #11.
This groundbreaking work can only be described as the first entry in the field of omnigenre literature. The Champions themselves are a gloriously illogical union of Roman demigod Hercules, ex-Soviet spy Black Widow, hell spawn Ghost Rider, and the X-Men Iceman and Angel. As if this wasn’t enough, writer Bill Mantlo (who I’m running into more than Sal Buscema, it seems) also throws in a guest appearance by Hawkeye and a time-traveling Two-Gun Kid, as the pair hooks up with Johnny Blaze’s demonic side to investigate the dread mystery of The Mesa of Lost Souls…
 But wait, there’s more! The menace behind the strange goings on at The Mesa of Lost Souls is none other than Warlord Kaa, leader of the Shadow People, who first appeared in an old Kirby monster comic way back before Fantastic Four #1 hit the stands. His people can control humans’ minds by blending with their shadows, and they’ve started their invasion of Earth in the middle of the desert for some reason too brilliant for me to understand. The Champions arrive to put a stop to the scheme, despite the romantic tension provided by the Black Widow and her former boyfriend, Hawkeye.  The resolution of the battle is actually kind of clever; Kaa occupies Angel’s shadow, but the mutant has been trained by Professor X well enough to resist the alien’s mind control long enough to take to the air, flying high enough that his shadow on the ground disappears, killing the invader. As the heroes gather to say their farewells (Hawkeye and the Widow being noticeably absent), a final scene switch provides a teaser for the next issue:Soul brother hero Black Goliath, attacked by a villain in pursuit of an artifact left by the Stranger—promising the threat in the next issue of a cosmic powered Stilt-Man!  The only possible way to broaden the audience for this comic may have been to have Conan appear in a panel reciting a bit of poetry. That notwithstanding, I can’t imagine that this particular issue isn’t in every long box or bookshelf in the world. Labels: way back machine
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Thursday, June 28, 2007
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Posted by
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6/28/2007 02:05:00 PM
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Way Back Machine
Bringing Sal Buscema month to a close with: Marvel Team-Up #36
Sometimes that whole nostalgia thing doesn’t work out.
This was one of the coolest books in the world when I was five years old; Spider-Man meets Frankenstein? How could that not be excellent? Sometimes a team-up book is nothing more than an excuse to get readers of first-tier characters to sample characters from the publisher’s back bench, hence some of the odder and more nonsensical pairings in some issues. This concept that was so compelling to me back in kindergarten just doesn’t hold up reading it in the present, but the outright goofiness of the endeavor lets me retain a fondness for it.
In addition to writing my all-time favorite storyline for my all-time favorite character (the Gwen Stacy clone series that spawned a monster in the dark days of the 1990’s), Gerry Conway was also handling the script chores for Marvel Team-Up. Perhaps this story is the result of one of the nights the younger members of the Marvel bullpen spent dropping acid at Gerber’s place (at least, that’s what I like to imagine was going on), or perhaps an incredulous Conway was told by an editor that he needed to shoehorn Marvel’s version of Mary Shelly’s creation into a Spider-man story. Either way, the results are strangely absurd.
The story opens with Spider-Man attempting to foil a robbery, only to be zapped from behind by an unseen assailant with a ray gun. He wakes up minutes later in the Balkans, strapped to a table next to Frankenstein’s monster. Not only does Conway not reveal how he was transported, he actually has the villain taunt the protagonists by saying he won’t tell how it was done. The arch-fiend is Doctor Ludwig Von Shtupf (I swear I’m not making any of this up), otherwise known as the Monster Maker. (Okay, he hasn’t actually made any monsters yet, but he’s getting to it…) Spider-Man decides the situation is simply too absurd to deal with and busts himself and Frank out without nabbing the bad guys, nor even asking any questions—and neither should the reader.
 Our heroes hide in the snowy forest as Von Shtupf’s henchmen pursue them on skis, Bond-villain style. We are then treated to a flashback showing the secret origin of Frankenstein, in case, y’know, anyone reading the comic hadn’t heard the story. As the tale ends, a scream draws the pair to the defense of a female skiing the slopes who the bad guys have decided to harass purely out of their own evil nature. After the good guys take care of the henchmen, she gets the drop on them with some handy sleep gas.  Turns out she’s a SHIELD agent sent after Von Shtupf in what can only be considered some form of hazing for new agents. She teams up with the two heroes (?) to sneak back into the castle, where they discover the Doctor has also managed to kidnap the Man-Wolf. We’re actually heading into issue #37 at this point, but this is really important stuff, so keep reading. Von Shtupf’s master plan is to dissect Spider-Man, Frank, and the Man-Wolf in order to create a hybrid Spider-powered, Frankenstein-strong, Man-Wolf scary army of supermonsters with which to conquer the world. Apparently, the Doctor’s college coursework was light on literature; anyone who’s sat through a couple lit classes could probably tell him what he’d find dissecting Frank.  Deciding he’s had enough with the character, Conway writes Von Shtupf out of the story in a riveting non-confrontation before sending Spider-Man off the fight the Man-Wolf, who has slipped off his leash and kidnapped the lady SHIELD agent. At the conclusion of the issue, Spider-Man unwittingly says some insensitive things to Frank to underline the tragic nature of the character before hopping onto a helicopter with the spy, Man-Wolf and Von Shtupf tied up in the back.  Still, I really like that Sal Buscema art. Labels: way back machine
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Thursday, June 21, 2007
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Posted by
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6/21/2007 10:27:00 AM
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Way Back Machine
Sal Buscema month continues:
When I debuted the first issue of The Ineffables at one of Jeff Harper’s shows in 2001 (a few tables down from a couple guys pushing a new book called AKA), an astute observer pointed out that my character of Mason was obviously a rip-off of Jack Kirby’s “Stone Men” from the first appearance of Thor. This scholar was apparently unaware that there are a number of statues somewhere out in the Pacific which predates Journey Into Mystery by several centuries which Jack and I may have both drawn from for inspiration. It is possible, though, that there was one other comic that influenced me far more than I realized when I read it at the age of eleven:
The Incredible Hulk #261
Remember when I said that Herb Trimpe was the only guy to properly draw the Hulk? I take that back; there’s one other. Sal Buscema’s model was the version I grew up with and got to know best. For a number of years, the typical Hulk comic was a self-contained episode featuring the title character dropped into some new bizarre location to battle a creature from a Japanese monster movie; very little examination of Bruce Banner’s tormented psyche or personal anguish, heavy on all kinds of weirdness. My kind of comic, in other words, even if Frank Miller screwed up the Absorbing Man's leg on that cover.
This issue opens up with the Hulk swimming the Pacific. He’s just battled his girlfriend’s ex-husband to the death in Japan and tried leaping home, but didn’t find any land to travel on. Even the Hulk gets cramps when he’s swimming across an ocean, so when he finally comes to a beach he passes out from exhaustion and changes back to Bruce Banner, without noticing the strange landmarks around him or his observer hidden in the shadows.
 It turns out the Absorbing Man has been hiding out on Easter Island. He was recently stomped so badly by the Avengers that he’s been reduced to a paranoid amnesiac, hiding from unknown pursuers. Convinced Banner is one of “them”, he captures the scientist and drags him into the tunnels leading to his subterranean hiding place. Here’s a series of claustrophobic panels as Banner struggles to keep from changing into his oversized alter ego in a narrow tunnel under tons of earth:  Upon arriving in Crusher Creel’s cave, Banner has time to reflect on his surroundings. It seems that writer Bill Mantlo has recently read a book about Easter Island, and gives us a theoretical history of the site through Banner’s recollections. Here’s some educational material to go with your escapist entertainment:  Banner tries to escape, and of course he changes into the Hulk while trapped in the narrow tunnel—not that the Hulk really cares. The slugfest follows, during which the Absorbing Man once again proves his value as a punching bag for whoever he’s fighting-- though he’s not as humiliated here as when Thor tricked him into grabbing a cardboard replica of Mjolnir in a toy store.  The guy at that Jeff Harper show wandered off without taking a comic, obviously. I wonder if he told Dara and Steve that AKA was obviously a rip-off of Alias? Labels: way back machine
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Monday, June 11, 2007
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Posted by
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6/11/2007 10:04:00 AM
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Way Back Machine
Continuing my series of June posts honoring the ubiquitous Sal Buscema:
I especially dig a comic that reflects the times in which it was created, or has a comment about the outside world. From the cold war origins of most of Marvel’s flagship characters to the overt political satire of Howard the Duck, that sort of real world relevance raises the subject matter above simple escapism and does more to capture a mature readership than mere violence and titillation. In my mind the king of these relevant comics is the hastily rewritten climax of the coolest Captain America story ever made: Captain America and The Falcon #175.
A funny thing happened along the way to making this story. According to a couple editorials spread across the letters pages as the issues progressed, writer Steve Englehart had pitched a story in which Cap uncovers a grand conspiracy whose villainous mastermind is revealed to be none other than a certain highly placed elected official within our own government. The editors asked the idea be changed a bit, since the notion of high officeholders engaging in super villain activity was a bit hard to swallow. Englehart conceded, changing the villains into corporate interests bent on global domination. Halfway through the storyline, however, a couple of reporters out in the real world caused a ruckus with their story about a burglary at the Watergate building. Some of the characters in Englehart’s story were thinly veiled caricatures of figures involved in that conspiracy, so he got his original wish to reveal the true nature of the criminal masterminds; but at this point the plot wasn’t terribly unique or provocative, so he cut it short with this issue.
 Even though the story is steeped in post-Watergate disillusionment, a tpb release would not seem dated today. An Orwellian political operative named Quentin Hardarman (operating through his front organization, the Committee to Restore America’s Principles) has spearheaded a campaign of slander to tarnish Cap’s image and ruin his reputation. When Cap and the falcon become fugitives, Hardarman introduces a wolf-in-sheep’s-clothing called Moonstone to take Cap’s place as “America’s hero.”  Hardarman works for the mysterious Number One, leader of the Secret Empire, who launches an invasion of Washington, D.C. In the country’s darkest hour, Moonstone steps up to defend the White House—only to be apparently humiliated by Number One’s main goon. Not realizing Moonstone is actually a collaborator, the dispirited country prepares to surrender until Cap and his allies come riding to the rescue. Cap chases Number one down to the Oval Office itself, where the true villain is unmasked and takes his own life. Following the events of this issue, a disillusioned Steve Rogers loses his faith in the American people and their leaders. He gives up the identity of Captain America, adopting for a time the role of Nomad, “the man without a country.”  Englehart was writing about Nixon, but the plot could be about Karl Rove, swift boat vets, and the crass manipulation of post-9/11 hysteria. If only Marvel had the stones to be so topical in the present day. A couple more points of interest: The X-Men make an appearance in the story. It’s 1974, but their book is still in reprint so they show up wearing their pre-Neal Adams gear. One of the letters pages in this series mentions that a relaunch of the X-Men comic has been delayed but will be coming soon, and asks mutant fans for patience. Also, after writing the coolest Cap stories ever published, Steve Englehart must have used up all his good karma; he later subjected his readers to the ordeal known as the West Coast Avengers. Labels: way back machine
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Monday, June 04, 2007
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Posted by
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6/04/2007 10:22:00 AM
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Way Back Machine
I’m making an effort not to repeat myself too much by revisiting certain titles or artists when I pick out a comic for review, but I’m having a bit of difficulty with one specific artist. Some of the books I’ve written up were in my collection when I was a kid, others I’ve picked up in recent trips to a comic store with an amazing collection of cheap bronze age books; in both cases, picking out five books at random usually yields about two issues drawn by Sal Buscema. Sal’s stretch at Marvel covered four decades and he drew just about every title on their roster at one time or another, and while he never reinvented the wheel with his technique or generated a rabid following, his brand of simple cartooning is the kind I like to see in a superhero book. Since I’m having so much trouble avoiding him, I’ve decided to get a bunch of his books out of the way by declaring June to be Sal Buscema month here in the Way Back Machine.
Big John’s little brother first illustrated a Spider-Man story at the tail end of the Romita Sr. era, and he came back to Marvel’s flagship character often over the next few decades; he’s right up there with Romita and Andru for having defined the character for my generation of readers. He was illustrating Spectacular Spider-Man while Todd MacFarlane was enjoying his fifteen minutes of fame over on Amazing, and some nitwit editor mandated that every Spider-artist draw the character like this:
 I hope there is a special circle of Hell reserved for the editor who disrespected Sal in this fashion. One of the earliest comics graced by Sal’s line work that I ever saw is also my favorite superhero slugfest, a “classic misunderstanding battle” (to paraphrase Richard Jones) with the White Tiger, in Peter Parker the Spectacular Spider-Man #10. The White Tiger was part of Marvel’s mid-1970’s attempt to broaden their audience by bringing some diversity to their pantheon of characters. If memory serves, Hispanic martial artist Hector Ayala himself came to a bad end (and I haven’t bothered to see what the premise of the new White Tiger books is), Bill Foster is dead, and Carol Danvers has grown several bra sizes on recent Ms. Marvel covers, so I’m not sure the experiment has carried over to the present day. The fight rages from (George Perez) cover to cover, but there’s still a lot of story jammed into the panels thanks to writer Bill Mantlo. As seen in the previous issue, protesters on the Empire State University campus are on the verge of a riot over the closing of a night school that serves primarily minority students, and the university president has called out the guys with rubber bullets to stop them. A professor has framed the White Tiger for the theft of a valuable manuscript he hopes to fence in order to gain the funds to help keep the school open. As the real White Tiger confronts the professor, Spider-Man stumbles in, leaps to the wrong conclusion, and page one of this concluding chapter begins with the tussle that runs nearly to the end of the book. Sal demonstrates in these pages something I find lacking in new books; a well drawn superhero fight scene. A modern book, with it’s emphasis on portraying mood and atmosphere instead of advancing any action (called “decompression”), either stretches a single action over a ridiculous number of panels (I consulted a recent Kubert Batman in which an entire page is devoted to a spear being thrown at a Man-Bat), or we’re treated to a series of disjointed images of figures slugging it out, gritting their teeth in pin-up poses with no cause-and-effect moving from panel to panel—no sense of choreography. Check out these pages instead, where the action in one panel initiates the action in the next, showing us a series of totally different events whose final panel is dependent on the first in the chain.   Beautiful stuff. If anyone’s drawing a superhero fight scene like this today, please let me know and I’ll become a fan. Labels: way back machine
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Monday, May 14, 2007
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Posted by
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5/14/2007 12:59:00 PM
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Way Back Machine
This comic didn’t make much of an impression on me when I picked it up as a kid. It’s the third part of a four-part story which offers little in the way of rising action or resolution, and brings only the barest synopsis to a reader just coming into the story to understand or care about what the heck’s going on. In other words, Super Villain Team-Up #11 was about thirty years ahead of its time.
It’s not so bad reading it now, having been desensitized to inaccessible storytelling in superhero comics, and I actually quite enjoyed it this time around. I was most struck by Bob Hall’s great looking artwork in this issue; I picked this up with a pile of other issues in the series, and his work doesn’t look this good in any other book. He was either having a breakthrough of sorts when he was working on this single issue, or, as I suspect from a careful study of these panels, Gene Colan pitched in with an uncredited layout assist. I’ll never know for sure.
Super Villain team-ups are apparently (and logically) the opposite of superhero team-ups; villains have a misunderstanding early on which causes them to work together, before later degenerating into a free-for-all death duel. Such was the case with Doctor Doom and the Red Skull, who together had hatched some plan for world conquest before the Skull deposed Doom as ruler of Latveria and shrunk him and Captain America to the size of field mice, setting them loose in the garden outside the castle. Namor’s presence is never really explained, but he proves key to restoring the protagonists to normal size (showing loyalty to Doom, rather than his fellow Invader as one might expect), and there’s a new guy called the Shroud who’s present mainly to get slapped around by everybody—Skull, Doom, and Cap alike. The guy actually cries after Cap belts him.
 Writer Bill Mantlo redeems the issue on two points: the first, a single page showing once again that Doc Doom is the coolest villain in all of western literature. As Mini-Doom and Mini-Cap sneak back into the castle, Cap is surprised by Doom’s display of affection for those that serve him out of genuine loyalty. By the end of the page, however, the Doom we know returns when he gets pissed off at the sight of someone else sitting on his throne. The exchange in those last two word balloons is priceless.  The second saving feature of the issue is a great cliffhanger: everyone had ganged up on the Skull and apparently beaten him, but the Nazi’s secret teleport device sends him to his hidden base on the moon, where his finger now rests on the trigger of the dread Hypno-Ray. With the enslavement of all earth only minutes away, our heroes (and villains) can only stare at the Skull’s gloating image on a view screen in Doom’s Latverian castle. I didn’t care about much of this book when I was seven, but I did want to know how this was resolved. Labels: way back machine
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Monday, May 07, 2007
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Posted by
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5/07/2007 11:15:00 AM
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Way Back Machine
What if #11
“What If The Original Marvel Bullpen Had Become The Fantastic Four?” The title seems a bit redundant, since Stan and Jack obviously had super powers to begin with. Any excuse to get Jack Kirby to do another Fantastic Four story, however. Sure, I covered Kirby recently; is anyone going to complain? An early FF establishes the real-world setting of the series by having Doc Doom set a trap by holding Stan and Jack hostage and forcing them to call Reed Richards about a fake story conference. Jack makes it even more real with this issue, giving us actual comic creators as the FF.
 In this offering from Marvel’s alternate reality series, Stan Lee has taken the place of Reed Richards, bullpen secretary Flo Steinberg fills in for Susan Storm, former Marvel VP Sol Brodsky flames on, and Jack himself dishes out the clobbering. It seems the Skrulls hatched a plan to mutate the population of Earth, and their initial experiment involved setting off a cosmic ray device at Marvel Headquarters. In this strange parallel Earth, the quartet chronicled the exploits of their fictional counterparts while they regularly saved the world in secret. Here they are gathered in Stan’s office (their leader sans moustache in his younger days), shortly before the fateful event that cursed them with strange abilities…  “A toy owl.” Stan kills me even when Jack’s the one doing the writing. As if anyone cares about the story behind the wonderfully ridiculous premise: the FF are tracking a series of cosmic-ray mutants in hopes of finding the villains behind the plot, as well as a way to reverse their own condition. The story opens on the dread Island of Doctor Murrow and moves on to Atlantis, where they hope Namor’s undersea technology will be able to provide some leads. The idea for the premise was editor Roy Thomas’, but he got bumped as the Torch in favor of Brodsky when Jack took over. The Stan Lee persona dominates the book, and Jack proves himself to be a helluva humor writer. As for Jack’s variation on The Thing: if there was ever any doubt which of his characters Jack himself identified with, the Kirby Thing sounds pretty much the same as the Bashful Benjamin model.   Back in the day, the bullpen passed itself off as a bunch of regular guys (“Genial” Gene, “Our Pal” Sal, “Jazzy” Johnny, “Sturdy” Steve, even “Smilin’” Stan), rather than posing as rising superstar artist rock stars. While the former may itself have been just as calculated, it’s still a lot more down to earth, and didn’t feed into a certain sickness that drives much of the collecting community in the present. It’s cool that in the days when Marvel was the young upstart, even the lady that sits in the office opening the mail was well known enough to warrant a place on the “real-life” Fantastic Four. Labels: way back machine
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Thursday, May 03, 2007
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5/03/2007 05:43:00 PM
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Way Back Machine

Silver Surfer: Judgment Day graphic novel
According to the story I read ages ago, Stan Lee had pitched a Fantastic Four plot to Jack Kirby in which the FF “fought God.” When the artwork arrived on Stan’s desk to script, he was surprised to see a figure on a surfboard cruising through space to make way for the main threat. Jack’s logic was that any god needed to have someone to fill the role of prophet—or herald. Given his fetish for odd modes of transportation—the cosmic surfboard, Death on skis—I wonder what cosmic being Jack would have given us on a Segway.
The Silver Surfer was very much Jack’s baby, but it was Stan who made him the overwrought philosopher I know and love. My first encounter with the character was in the pages of the Marvel’s Greatest Superhero Battles compilation; somewhere between the first Hulk/Thing throwdown and Namor pummeling Iron Man was the Lee/Buscema Silver Surfer vs. Thor battle from Norrin Radd’s fourth issue. Not to take due credit from Jack, but it’s Buscema that I most associate with the character. (Yes, this is the third time Big John has found his way into the WBM; just wait until I get around to “Sal Buscema month.”)
At about the same time as the Epic Comics 2 issue mini Stan wrote with Moebius, we “old school” fans got a treat in the form of a “lost issue” of the Lee /Buscema series, courtesy of the Judgment Day graphic novel. At a time when Steve Englehart and Ron Lim were making the Surfer one of Marvel’s more pedestrian characters in his revived series, this gift was much needed.
The idea for this was was John Buscema’s; an oversized hardcover 64-page graphic novel consisting of nothing but splash pages. The format makes it tough to present as sequential illustration; it reads more like a series of snapshots, with Stan’s prose ably bridging the pages to make the narrative flow (even that late in the game, the Smilin’ one still had it, and Stripperella was a distant speck on the horizon). The experiment pays off with some of the most beautiful artwork of Buscema’s career and Stan bringing his “A” game.
 Here’s the plot: The Surfer has befriended Galactus’ newest herald Nova, and assured himself that she is guiding the space god only to uninhabited planets to feed. Nova falls under Mephisto’s influence, however, and believes herself to be in love with Galactus. Suddenly she serves him blindly, taking him to a series of populated planets, as we see Galactus destroy everything from militant cultures to a planet of ewoks.  Alarmed when he notices a growing population of galactic refugees, the Surfer tracks down Nova and a fight breaks out. Before the conflict concludes Galactus steps in and, deciding he’s had it with bickering heralds, confines both of them to a dead planet. An anguished Surfer contemplates a universe at the mercy of Galactus’ appetite, untempered by a guiding conscience. That’s when Mephisto shows up, offering to release the heralds in order to stop Galactus—if only the Surfer signs on the dotted line. Weighing his soul against the entire universe, the Surfer agrees.  Unfortunately, Mephisto invokes the old “I didn’t say when you could stop Galactus” clause, taking the Surfer straight to the underworld to get some torture out of the way first. The Surfer declares the contract void, but isn’t really in a position to negotiate. Nova contacts Galactus and tells him what’s been going on, and Galactus decides that no one screws with Galactus’ heralds but Galactus. The angry space god tracks Mephisto to the underworld, and when the battle seems to be ending in a draw, he changes tactics and starts to devour Hell. Lesson: do not f*ck with Galactus. A cowed Mephisto releases his captive, and they live happily ever after. In closing, let us recite together the Surfer’s Creed: Labels: way back machine
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Friday, April 20, 2007
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4/20/2007 03:42:00 PM
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Way Back Machine
Kiss Super Special #1
There are three things I don’t believe anyone can truly understand and appreciate unless they were a kid growing up in the 1970’s: Evel Knievel, just how big an impact Star Wars had, and the power and majesty of the rock group Kiss.
The Beatles wrote pop tunes that will be remembered hundreds of years from now alongside the works of Mozart. Bob Dylan became the most influential songwriter of the 20th century. Elvis Presley brought a bastard musical form into the living rooms of middle class America. These are all noteworthy and world-changing accomplishments, but for all their achievements, none of these artists…
 … ever had to fight Doctor Doom. And Kiss still can’t get into the rock hall of fame—but maybe that gives them street cred as true Marvel superheroes. This is another one of those books that a neighbor kid wouldn’t give up when I was young, so I could only admire it from afar. The edition I now have is a reprint circa 1995, which sadly does not have the band members’ blood added to the red ink as the original boasts on the cover. It also has a variant cover, but I’ve thrown the original at the top of this post because it’s so incredibly friggin’ cool. I never looked inside the more recent Kiss comics; I thought their covers which sported demonic imagery missed the point entirely. Kiss’ music was all about getting laid, partying, getting laid, crashing your car, and getting laid. All spoken from the heart of hormonal adolescence, but hardly demonic. A careful listen to their music will reveal that a typical Gene Simmons bass line is a jaunty sounding thing that would be at home coming off the back of an ice cream truck. These are also the guys who, at the peak of their U2-like popularity, played a high school homecoming dance because they heard the football team really dug Kiss. They even had a pancake breakfast the following morning with the mayor and helped paint city officials’ faces. These guys weren’t remotely demonic—they were just regular guys trying to bring the rock n’ roll party to everybody, and sell anything with the word “Kiss” stamped on it along the way.  Marvel got it right in 1977, giving us a couple kids on the street, railing against the man keeping them down, until they stumble upon a gypsy mystic being attacked by a gang of hoods. The gypsy recognizes Gene and Paul as two of the "chosen ones" and throws them a box containing four magic talismans. They hide with their friends Ace and Peter in a photo booth as the thugs close in—just like that scene in the old Hulk TV show, when the rednecks throw the drifter out of view, then follow after him not realizing they’re about to get stomped. The photo booth explodes outward and the thugs fall before unleashed rock n’ roll mayhem. Ace uses his rock n’ roll teleportation powers, but overshoots, sending himself and Peter on an adventure in space while Gene and Paul have to tangle with Mephisto. They soon reunite to face an army of evil robots and giant lips, all manipulated by Doctor Doom who will stop at nothing to get the power of the talismans our heroes now hold.  Giant lips? Thank Steve Gerber, 1978’s version of Grant Morrison. He was the guy behind Howard the Duck, and this sort of thing was par for the course for him. Alan Weiss and the Buscema brothers illustrate.  The quartet finally faces Doctor Doom, and are nearly clobbered by him until they manage to overpower him in the same fashion they overpowered all of America—by appealing to his inner child. Paul’s ability to control people’s emotions allows him to subject Doom to intense talk therapy, and we become privy to the traumatic childhood which became the roots of Doom’s life of evil (no, he didn’t listen to devil music or anything…). Gaining a grudging respect for his young adversaries, he sends them on their way as they vow to use their powers to fight evil and get laid. Labels: way back machine
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Sunday, April 01, 2007
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4/01/2007 02:34:00 PM
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Way Back Machine
The Invaders #2
When Marvel debuted it’s 3rd post-Onslaught, 1st post-9/11 relaunch of Captain America, I was disappointed that the editors didn’t choose to evoke the cover of Cap’s first appearance in the 1940’s by substituting Osama Bin Laden for Hitler as the target of the title character’s wrath. The last time Cap battled an enemy that could be found on a real map was three decades ago, in a comic that was set three decades before that.
Roy Thomas was handed the fanboy dream job of writing the very characters he first encountered when he started reading comics as a child; Frank Robbins illustrated the series with a style that seemed a throwback to the comics The Invaders sought to recreate—a statement which the reader can make of what they will. Thomas elected to forgo a strict adherence to established history in chronicling the team’s exploits; their first post-origin adventure sent them deep into enemy lines to confront a quartet of alien swingers.
The previous issue had seen our heroes discover an amnesiac woman stumbling through the London blitz carrying a strange alien artifact. Her foggy memory led them past Germany’s Siegried Line where they were confronted by a trio of apparent Teutonic deities. This second issue picks up with the Human Torch, Toro, and Sub-Mariner heroically playing wingmen for Captain America as the beautiful amnesiac drags him into a nearby cave, apparently hoping to learn why they call him “Steve Rogers.” Aroused by the battle, Cap prepares to send his own little soldiers ashore when the pair is interrupted by a patrol of Nazi chaperones.
 It turns out the woman’s recollections have led the Invaders to a secret underground Nazi base! She returns Cap’s car keys to the fishbowl as the Nazis take the pair captive and lead them below, where they confront the evil genius running the operation; once again, we encounter the villain known as Brain Drain, seen here in his first appearance. Not just a mere brain in a jar this time, the sinister mastermind has mounted his cerebrum atop a clunky looking robot body with vicious electrical powers and donned an oversized, ill-fitting Nazi uniform to complete the visually striking ensemble.   I may sound sarcastic, but this is the sort of thing I read comics for. Seeing Brain Drain in these pages has elevated him to a spot on my five-favorite-villains-ever list, in a spot just above The Orb. It turns out the woman and the three faux-Teutonic deities were the crew of a crashed spaceship whose power source was seized by Brain Drain; the alien technology augmented his brainpower, allowing him to erase the memories of the aliens and recast them as mythological servants of the Reich. Her will being stronger than her comrades, she was able to escape to London with a case of amnesia and the alien ship’s power source. When Brain Drain confesses his love for his female captive, she angrily informs him that she will only sleep with three men at a time—plus Captain America, of course.  She destroys the power source and BD’s hold over her comrades along with it, and the four commit suicide rather than face being stranded on Earth. The Invaders fly away in Namor’s aqua-plane as a strange mushroom shaped cloud billows up from the site of the Nazi lair. This is one darned entertaining comic, but a writer on the letters page provides the icing on the cake. In response to the origin story seen in Giant Size Invaders #1, some knucklehead writes in to complain about the unfair portrayal of Nazis in the story. You’d think if it were safe to be un-PC to anyone, it would be them. Labels: way back machine
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Monday, March 26, 2007
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Posted by
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3/26/2007 01:32:00 PM
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Way Back Machine
New arrival at home = no time to write a lengthy post. Here's a panel from Iron Man #44 instead:
 Labels: way back machine
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Tuesday, March 13, 2007
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Posted by
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3/13/2007 04:20:00 PM
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Way Back Machine
Marvel Team Up #15
Andy recently lumped the Ghost Rider onto a list of least favorite characters next to Moon Knight when responding to a previous post. While I have nothing but the utmost respect for Andy, it makes me sad on this occasion to see him so terribly, terribly wrong.
Non-comic readers attending multiplexes all across America are becoming acquainted with Ghost Rider in a form consistent with the portrayal that made the character hugely successful in the dark days of the 90’s: “Satan’s bounty hunter” or a leather-jacketed “spirit of vengeance”, armed with the eerie “penance stare” to wither the souls of his enemies and bring the grim n’ gritty to another mylar bag in your long box.
This Ghost Rider is, of course, pure bullshit.
The Ghost Rider I first encountered in the pages of a Marvel Team-Up from 1973 was not simply a Punisher-retread as later depicted. Garbed in a Vegas showman’s jumpsuit and performing circus stunts in his civilian identity, Johnny Blaze didn’t seek out the guilty to deliver judgment; rather, he fought his alter ego in the same fashion as Bruce Banner, giving in to the need to release his inner demon when pursued by the minions of hell and other weirdoes and goofballs. Unlike Dr. Banner, Blaze was frequently able to bend the demon to his will, and some mean trick cycling augmented his array of supernatural powers. It was far more entertaining to read about than the simpleminded revenge fantasy of later interpretations.
 Len Wein wrote the first meeting of these two characters, and Ross Andru pencilled the story. Ross was the guy who introduced me to Spider-Man, and his visual style remains the definitive look for the character for me. This issue of Marvel Team-Up appeared at about the same time as Andru was beginning his fifty-odd issue run on Amazing Spider-Man; the artwork appears slightly less developed than the later issues I remember so fondly, but the flavor is definitely there.  I think you guys are going to have to sit through a Ross Andru post somewhere down the line. But back to our story: The father of Ghost Rider’s girlfriend once had an uneasy partnership in the circus business with Drake Shannon. When their feud came to a head, they staged a race to determine who would be the sole owner of the show. Shannon tried to cheat and lost—spectacularly—but has returned to reclaim ownership of the show he believes is rightfully his from his former partner’s daughter. Only he’s not Drake Shannon anymore—he’s The Orb!  The Orb has a proud spot on my list of all-time favorite goofball villains. While some evildoers get their start through nuclear accidents, others through genetic experiments, still others through supernatural avenues, the origin of The Orb stands unique among Marvel’s hall of infamy: He decided to become a bad guy after a motorcycle accident in which he skidded over 25 yards of pavement ON HIS FACE!
There are some characters that might spend their careers battling the Road Runner with an origin like this, but not The Orb; he sets his sights much higher and goes gunning for two superheroes in his debut appearance. He’s a mean trick cyclist himself, and also comes armed with a hypno-helmet. He ends his origin story by giving Roxanne Simpson and the reader the payoff that Doctor Doom has never delivered: a close-up of that hideously scarred mug. Young Craig had nightmares about these panels.  Of course, our heroes thwart The Orb’s evil plans, leading to the obvious, thrilling conclusion: a motorcycle chase to the finish! Even Spider-Man, with all his vaunted arachnid powers, realizes that this situation calls for some mean trick cycling, Spidey-style!  The Orb makes an unwise choice to try to escape by riding down a subway tunnel (if only Spider-Man had just painted it on the wall!), riding right into the path of an oncoming train. Ghost Rider searches in vain for the body, and we are left to wonder… will we ever see this arch-villain again? Labels: way back machine
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Wednesday, February 28, 2007
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Posted by
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2/28/2007 09:06:00 AM
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Way Back Machine
Devil Dinosaur
This one’s for Matt.
I’ve got a ton of 1970’s Kirby in my long boxes, my all-time favorite title of his being The Demon. I’ve always skipped past his books when looking for material for posts, though. Even though I can hold court and pretend to speak knowledgably here since Dara gave me the keys to the weblog, what the heck could I possibly contribute to everything that’s already been said about The King and his works? When Gaiman’s Eternals series debuted, I did write a piece contrasting it with Kirby’s original comics, but it was a bit too brutal on poor Neil so I shelved it.
 Maybe I can add this: one thing I’ve never heard attributed to him was his apparent desire to move comics away from purely superhero material, starting when he moved to DC in the early 70’s. While his concepts may have had the superficial trappings of garish costumes and super-powered characters, books like The Demon, Jimmy Olson, New Gods, The Eternals, 2001: A Space Odyssey, Kamandi, etc., all seemed more rooted in the realms of fantasy and science fiction. The guy who specialized in westerns in the 1950’s and invented the romance comic was trying to broaden the range of material available on the spinner rack well into the back half of his career (obviously there were some exceptions, like his splendid return to Captain America).  I’ll also point out that Jack was producing anywhere between two and two gazillion books on a monthly basis, as well as half of Marvel’s covers, and all of them hold up today (overlooking his, er, unique gift for dialogue). Skip ahead three decades and a comic artist is a “hot, rising superstar” flash-in-the-pan dilettante who can’t be expected to turn in twenty pages on a monthly basis, and publishers rely on creator hero worship to excuse the abandonment of a friggin’ work ethic. I’m going to get a shovel and dig up Jack, and we’re gonna kick the ass of Brian Hitch and every snot-nosed punk like him.  So here’s the plot of Devil Dinosaur: a protohuman pulls a thorn from a Dinosaur’s paw and they become friends, but he finds himself shunned by his own tribe who fear the beast he now rides around on. Outcasts both, they have adventur | | |