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Lifelike

Dara Naraghi's graphic novel Lifelike is now available in both digital and print editions. Click here for more info.

Books – Dara
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Image of Igor Movie Prequel
Image of Witch & Wizard: Battle for Shadowland (Witch & Wizard (Idw))
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Image of Cory Doctorow's Futuristic Tales Of The Here And Now
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Books -Panel
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Image of Sherlock Holmes & Kolchak: Cry For Thunder S/N Limited Edition HC
Image of Ghost Sonata
Image of Vampire The Masquerade Volume 1: Blood and Roses
Image of Moonstone Monsters Volume 1

Daily Musings: Day 22

The shaky-cam must die.

Or blurry-cam. Or headache-cam. Or whatever the hell the technical name of it is. You know, the polar opposite of the stedi-cam used to film movies? It’s primarily used in recent action movies during the fight scenes to completely obliterate any semblance of clarity. All you see are millisecond cuts, blurred motion, shaky images, etc.

What is the point? I mean, really, isn’t the whole reason d’etre of the action movie to dazzle the audience with spectacular action scenes? It’s certainly not the captivating plot or in-depth characterization. But more and more recent movies seem to subscribe to the “make it so blurry that the audience can’tell what’s happening” school of fight cinematography. Even otherwise well-made films are using this annoying technique. The Bourne Supremacy, anyone?

It’s as if someone looked at the ultra-choreographed, slow-mo fight scenes in a movie like Charlie’s Angels, and said “give me the exact opposite of that!”

Sigh. And I’m not even an action movie fan.

By the way, don’t ever, ever, pay money to see Resident Evil: Apocalypse. Not even at the el-cheapo second run theater. Not even for Milla Jovovich.

Don’t ask.

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